(https://camo.githubusercontent.com/0e84e100091c170b3e847a8e880838d3af4e7c37/68747470733a2f2f7777772e67616d65706c616e652e64652f77702d636f6e74656e742f75706c6f6164732f323031352f30342f41434545454545652e706e67)
Advanced Combat Environment 3 (ACE 3)
Per l'installazione USATE ARMA3SYNC (http://www.tornadosquad.it/forum/index.php?topic=4384.0) Se proprio non va e sapete installare manualmente usate il link qui sotto.
Link Mod & Isole presenti su server A2 & A3 (http://www.tornadosquad.it/forum/index.php?topic=4301.0)
Link siti ufficiali:
ACE 3 su Armaholic (http://www.armaholic.com/page.php?id=28557)
Post ufficiale sul forum Bohemia (http://forums.bistudio.com/showthread.php?191716-ACE3-A-collaborative-merger-between-AGM-CSE-and-ACE)
Sito Ufficiale ACE 3 (http://ace3mod.com/index.html)
Wiki Ufficiale (http://ace3mod.com/wiki/index.html)
ACE 3 sul sito di sviluppo GitHub (https://github.com/acemod/ACE3)
Lista dei comandi (http://ace3mod.com/wiki/user/shortcuts.html)
Descrizione:
Today we are excited to present to the Arma community the first release of Advanced Combat Environment 3 (ACE3). ACE3 is the collaborative efforts of the former AGM and CSE teams, along with many of the developers from Arma 2's ACE2 project.
This mod is entirely open-source (we are hosted on GitHub), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.
ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.
Features:
Core Features
Completely new 3D Interaction/Action System
Performance and reliability framework
Focus on modularity and customization
New flexible client and server settings & configuration
Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism
Proper & consistent network synced weather
Wind and Weather Advanced Ballistics
Captivity System
Explosives System including different trigger types
Map screen improvements, marker placement and map tools
Advanced missile guidance and laser designation
Additional Features
Carrying and dragging
Realistic names for vehicles and weapons
Realistic ballistics/FCS calculated in C/C++ extensions
Backblast and overpressure simulation
A fire control system for armored vehicles and helicopters
Disposable launchers
Realistic G-forces
Vehicle Locking
Name tags
Laserpointers
Realistic Night and Thermal vision modes
Magazine repacking
Realistic weapon heating
Combat deafness simulation
Improved Ragdoll Physics
Improved interactions for AARs and ammo bearers
Adjustable sniper scopes
No Idle Animation with lowered weapon
No talking player Avatar
Jumping over obstacles, climbing over walls and cutting down fences
Vector, MicroDAGR, Kestrel and ATrag devices
Installazione (al momento per la versione 3.3.2):
USATE ARMA3SYNC (http://www.tornadosquad.it/forum/index.php?topic=4384.0) Se proprio non va e lo sapete fare usate le istruzioni qui sotto.
- Innanzitutto come per tutti i MOD cancellate, se presente, la vostra cartella "@ace" dalla cartella di "ArmA3".
- Scaricate lo zip e apritelo, dentro trovate "@ace".
- Scompattate "@ace" nella vostra cartella di ArmA 3.
Mod richiesti:
CBA A3 - Community Base addons A3 (http://www.tornadosquad.it/forum/index.php?topic=4283.0)
Utilizzo:
Il mod principalmente si utilizza interagendo con un altro giocatore o con se stessi usando rispettivamente il TASTO WINDOWS DI SINISTRA oppure TASTO CTRL DI SINISTRA + TASTO WINDOWS DI SINISTRA e continuando a tenerlo premuto spostarsi con il mouse sull'opzione desiderata. Una volta che siamo sull'opzione desiderata si rilasciano i tasti (o il tasto) e l'operazione viene eseguita.
Qui una lista dei comandi (http://ace3mod.com/wiki/user/shortcuts.html)
Ci sono inoltre molte altre funzioni che vi invito a leggere nella wiki ufficiale (il link lo trovate in cima a questa pagina), dove ancora non c'è scritto tutto ma vi da molte altre informazioni che qui sarebbe troppo lungo descrivere.
Configurazione interfaccia e tasti principali:
In gioco fate ESC e cliccate in alto su ACE Options, questo è come l'ho configurato io:
(https://farm1.staticflickr.com/626/21547156456_a21b7d3717_b.jpg) (https://flic.kr/p/yQ3NVw)
(https://farm6.staticflickr.com/5695/21386443339_001cf25d2c_b.jpg) (https://flic.kr/p/yzR7vH)
(https://farm6.staticflickr.com/5656/20950574774_9a1ea3258d_b.jpg) (https://flic.kr/p/xVkaYs)
Per i tasti principali invece fate:
ESC->Configura->Controlli->Configura Addons (lo trovare in basso) ->selezionate come Addons: ACE3 Common. Io ho questo:
(https://farm1.staticflickr.com/726/21573376715_25b34322be_b.jpg) (https://flic.kr/p/ySnchX)
Aggiornato alla v3.1.1
Changelog:
Spoiler
v3.1.1
CHANGED:
Improved ear ringing and deafness (#1609)
PAK treatment time accounts for damage healed (#1586)
Made the bullet trace effect more visible
Flares burntime increased, hand flares brightness reduced (#1477)
Kestrel - New output modes (Density Altitude ...) (#1253, #1464)
Kestrel - New low-poly model (#1535)
Kestrel - Tailwinds are displayed as negative values (#1333)
Kestrel - Persistent menu and heading (#1192, #1338)
ATragMX / Kestrel - dialogs can be toggled on/off with keybinds (#1260)
ATragMX - New night time GUI and picture (#1396, #1401)
Increased duration of morphine effect
Made atropine less effective
Morphine now only suppresses pain by default (#1290)
Renamed some advanced ballistics module options and added more (#1261)
Improved handling of incomplete advanced ballistics config entries (#1441)
New keyshortcuts to toggle through all devices (#1118)
Refined all airFriction values to better match advanced ballistics data (#1386, #1455)
Closer interactions points now oclude farther ones (#989)
It's now possible to walk around while using the cursor version of the interaction menus (#981)
Speed of sound now changes with ambient air temperature (#1425)
Temperature now affects barometric pressure (#1424)
Increased the size of the protractor overlay
Extensive optimization of spalls (#1163)
Various others optimizations (#1027, #1045, #1057, #1581)
Increased the visibility of chat text (#1245)
Nametags are now only visible if there's line of sight to the face of the target (#1302)
Scope adjustment framework expanded so PSO scopes can now have windage steps of 0.5 Mil (#1312, #1370)
Placing explosives now uses shorter animations (#1314)
Expanded the runOnHover functionality of the interaction menus to run arbitrary code (#1415)
Bodybags are now created aligned with the casualty (#1471)
Unload captive actions are now passenger actions (#1599)
Claymore mines can now be detonated with the Mk16 transmitter (#1616)
FIXED:
Crash: illegal instruction with Advanced Ballistics DLL (#1630)
Model.cfg and requiredAddons (#1650)
Unloading units from various vehicles (#1389, #1587)
Random teleport when dragging/carrying inside of buildings (#1458)
Random body bag teleport (#1469)
Incorrect handling of falling and vehicle crash damage (#1550, #1562, #1602)
Capacity of bloodbags was ignored during transfusions (#1368)
Intermitted rain bug (#1526)
Javelin locking (#1507)
Settings forced on server and from modules are now applied reliably (#1214, #1432, #1433, #1598)
Medical - Litter spawning all over the place (#1164)
Interaction menu moving with wave height (#1117)
Error when treating with binoculars in hands (#1332)
Comanche zoom levels (#1113)
Safe mode sound not being played (#1497)
Always raining with overcast values > 0.7 (#1456)
Usage of time might cause calculation errors below 20 fps (#1336, #1362)
ATragMX - Fixed incorrect bullet diameter GUI output (#1252)
ATragMX - Fixed a bug in the relative click memory (#1180)
Weather - Fixed incorrect barometric pressure calculation (#1424)
Weather - Intermitted rain (sound bug)
Kestrel - Wind reading sometimes not affected by nearby buildings
Pain effect was visible when unconscious (#1492)
Result of belt linking is now broadcasted inmediately (#1120)
Swithching laser now fails gracefully if ASDG is run without the compt pbo (#1239)
Added ACE guidance to the RHS Javelin (#1373)
ACE Explosives and dead man switches are now Zeus and AI compatible (#1414)
NVG adjustment behaves better now (#1429)
Progress bars now stops on death (#1450)
A dummy weapon was sometimes visible on respawn (#1520)
Incorrect localization of the medical log (#1559)
Position of interaction point for some static weapons (#1611)
Removed the duplicated obsolete action (#1612)
CheckPBO didn't kick players reliably (#1635)
(Optional) Updated RHS compat for V0.3.8 (#1588)
ADDED:
Ability to force disable NameTags on server (#1204)
Zeus modules to allow changing capture, consciousness and surrendering status on the fly (#1295)
Disarming of unconscious or captured units (#136)
Concertina wire (#1504)
DAGR (#1534)
HuntIR (#1525)
MX-2A (#1476)
Rangecards (#1418)
Sandbags (#1479)
Spottingscope (#1515)
Tactical ladder (#1493)
Tripod (#1509)
Yardage 450 (#1491)
Viewdistance module (#1063, #1198, #1311)
ACE3 Version info on main menu (#1150)
Surgical Kit treatment (#1392)
New extension to improve the performance of adv. medical (#1256)
IED pressure plates (#1248)
Adv. Medical module options to make morphine remove pain and bandages heal hitpoints (#1579)
Medical setting to consider remote controlled units as players or not (#1530)
Custom fonts (#1050)
CheckPBO module functionality can now be triggered through settings (#1236, #1633)
Group leader can now globally set the color of his group members (#1293)
It's now possible to export a debug report to the clipboard from the options menu (#1304)
A local event is now thrown when a unit dies (#1523)
Option to disable the day visible laser system if not used (#1589)
(Optional) ACE2 ball tracers (#378)
(Optional) BWA3 compatibility pbo (weapons, ammo, scopes) (#1306)
(Optional) CUP compatibility pbo (weapons, ammo, scopes, launchers) (#1443)
(Optional) R3F compatibility pbo (weapons, ammo, scopes) (#1527)
(Optional) RH ACC compatibility pbo (scopes)
(Optional) Scope Mod A3 compatibility pbo (scopes) (#1310)
Changelog 3.2.0:
Spoiler
CHANGED:
Updated Spanish translation (#1623, #1824)
Updated German translation (#1643)
Updated Portuguese translation (#1755)
Updated Polish translation (#1782)
Updated Czech translation (#1797)
Various 3D models and textures (#1799)
Medical litter models (#1875)
Optimized wind deflection code (#1886)
FIXED:
IED Class Inheritance (#1440)
Bug with Advanced Medical medication configuration (hr min/max) (#1621)
Wirecutters unable to cut concertina wire (#1656)
Interaction with explosives while swimming (#1688)
Vanilla damage effects incorrectly playing (#1692)
Zeus module was broken on dedicated servers (#1713)
CheckPBO wasn't checking for extra client addons (#1732)
Earplugs being added when combat deafness was disabled or unit already had (#1759, #1763)
Couldn't interact with the map when it was shaking (#1769)
Rallypoint object classnames (#1771)
Pain effects showing in zeus (#1779)
Binoculars had safety mode (#1834)
Combat deafness while using zeus (#1851)
addActionToObject function wasn't working correctly (#1862)
Concertina wire damage wasn't globally applied (#1867)
Impenetrable tactical ladder (#1874)
Repeating medical animations during rapid treatment (#1896)
Vector Lag (RPT Spam) (#1897)
Unloading unconscious pilots and boat passengers (#1911)
Loading unconscious into co-pilot seats and boats (#1921)
ADDED:
Cut parachute/Reserve parachute (#1307)
Actions to buildings (UserActions - Ladders) (#1007)
Zeus/Curator interaction menu (#1519)
Sitting (#1541)
Finger pointing (#1548)
Open action for boxes/crates (#1596)
'parachute' and 'camera' hitpoints to the HuntIR model (#1622)
Missing ammobox animation sources (#1705)
Virtual attach object placement (#1739)
DAGR 10 digit grid support for all map configurations (#1768)
Headgear provides hearing protection (#1775)
REMOVED:
"Treat at" action menu entry when using ace_medical (#1809)
Changelog 3.2.1:
Spoiler
FIXED:
Zeus unconscious, captive and surrender modules were using the wrong locality (#1665)
Wind Deflection in Advanced Ballistics was producing excess per-frame handlers (#1962)
Incorrect damage was being applied with prevent death enabled (#1946)
Blue Force Tracking (BFT) module was broken (#1957)
ace_laser was incorrectly handling non-vector data (#1960)
CHANGED:
Improved wording of Finger Pointing strings (#1970)
Improved unit hiding mechanism of headbugfix (#1994)
Prevent use of headbugfix when handcuffed, surrendering, unconscious or swimming. (#1994)
Ieri sera mentre giocavamo, è uscita la nuova versione dell'ACE, la 3.4.0.
Ecco il changelog: :read:
Spoiler
CHANGED
Keyword local to private (1.54) (#2755)
Overhauled Repair (#2861)
Command typeName with isEqualType (1.54) (#2856)
Updated spotting scope model (#2832)
Interaction Menu Animation Setting And PreExpand First Level (#2777)
Code cleanup UI (#2368)
Code cleanup DAGR (#2278)
Code cleanup Concertina_wire (#2277)
Code cleanup Kestrel 4500 module (#2152)
Code cleanup Weather (#2007)
Code cleanup HitReactions (#2611)
Code cleanup NoRadio (#2610)
Code cleanup Backpacks (#2607)
Code cleanup Respawn (#2602)
Code cleanup Goggles (#2648)
Code cleanup Interaction (#2635)
Code cleanup WeaponSelect (#2626)
Code cleanup SafetyMode (#2625)
Code cleanup Grenades (#2612)
Code cleanup Common (#2683)
Code cleanup Sandbags (#2598)
Code cleanup Tripod (#2598)
Code cleanup Ladder (#2598)
Code cleanup LaserPointer (#2871)
Code cleanup AmbientSounds (#2847)
Macro definitions cleanup (#2805)
Replaced the inWater method by isUnderwater (#2771)
Nametags cleanup isSpeaking for ACRE (#2824)
Spectator updates (#2760)
Simplify Map Light Interactions (#2748)
Simplify frag config (#2670)
Replaced isAlive function with alive command (#2622)
Improved Slideshow API (#2613)
PAK and Surgical Kit strings normalized inside modules (#2578)
Wirecutters update Fence Configs, use faster getModelInfo (#2781)
Supply Box pallets to heavy cargo (#2726)
Rework modifier key (#2598)
Handle odd selection/hitpoint names better (#2819)
FIXED
Changed ACE_time back to time in comments where appropriate (#2780)
Wounds do not reopen after implementing the fix from #2646 (#2878)
Can't use speed limiter on UGV (#2875)
Driving UGV will throw out errors from nametags if you drive close to players (#2873)
Altimeter doesn't show time on map (#2872)
Earplugs not removed on respawn (#2837)
No earplugs added on respawn (#2835)
RHS machinegunners do not have ear plugs (#2833)
No shape RPT errors for Map Flashlights (#2828)
Script error handleNetEvent (#2820)
Map flashlight stays floating after forced disconnect/kick (#2810)
Can't handcuff own side (#2782)
Mini-Spike AT Missiles Striking the Ground Beneath Targets (#2776)
Spectator vision mode can't be changed in External camera (#2774)
Virtual arsenal guys have bad hitpoints (#2768)
canTreat not working for disabled items (#2765)
FCS for 35 mm AA gun not handling elevation correctly, cant adjust distance for Air-Burst ammo (#2750)
Sometimes a RPG-soldier when fired, gets damages or loses consciousness(!empty and flat places of map) (#2747)
Wheel repair doesn't work correctly on RHS HMMWV (#2742)
Map darkness/Brightness does not work on three monitors (#2734)
Advanced Ballistics partially broken (#2709)
Supply box take the same space as small Ammo boxes (#2702)
Rangecard empty (#2696)
Spectator 3D icons not working (#2676)
Medicals given start at -1 minute (#2672)
Rallypoint placement time has wrong fromat (#2662)
Can't repair car engine/body because of script error (#2643)
Virtual entity Zeus doesn't work properly with forced interface (#2642)
Remove nametags and actions on hidden units (#2596)
Spectator still running while session is lost (#2592)
XM307A Cannot be moved, while XM307 and other static can be moved (#2590)
Attached items on a dedicated server (#2541)
Bunch of bugs with medical menu (#2528)
Shouldn't be able to access cargo of a destroyed vehicle (#2523)
Spectator map view is very laggy with high number of units (#2514)
Advanced Medical Heal hitpoints doesn't work (#2498)
Settings (size, colour) of menu interaction cannot be saved. (#2486)
Body Repairpoint is not on the right position on a hatchback (#2452)
Medical Facility or Medical Vehicle not working if vehicle is BLUEFOR class (#2423)
Sitting - getting blasted to the sky when elevation is above 0 on object (#2391)
Alca AG Vikhr missiles do not seem to lock (#2349)
Fire Control System is not working (#2126)
Greyhawk manual fire (#1898)
Killed eventhandler is ran/triggered twice because of ACE3 (#1859)
Laser target doesn't update position (#1715)
Explosives won't rotate at placement (#1235)
Events at mission start/loading (#148)
Remove nametags and actions on hidden units (#2892)
Add all wound types to bandage treatment configs (#2886)
UGV speed limiter (#2884)
UGV nametags script error (#2882)
Updating Base Classes for 1.54 (#2865)
Repair Overhaul (#2861)
Inventory Resize UI - changes for 1.54 GL-Mags (#2857)
Issue with forEach Loops and deleteAt Index (#2848)
Update FCS display after distance adjust (#2842)
Move bandage log before basic exit (#2841)
Overpresure - Misc fixes (#2840)
ACE_twistDirection (#2839)
Display basicMed wounds for AI in mixed mode (#2830)
Fix empty flashlightProxy model and delete map glow lights from disconnecting players (#2829)
Add method to deal with new hitpoints (#2813)
Broken repair point selection code (#2798)
Merkava/Patria tracer color (#2795)
Fixed small UAV carrying a lot of cargo (#2793)
Captives duplicate animEH (#2783)
Lead calculation for vehicle FCS (#2779)
Medical location check when set to disabled for PAK/Surgical (#2767)
Spectator updates (#2760)
Privates in Map module (#2746)
Use AGL for sitting setPos (#2745)
Medical Menu Fixes (#2743)
Map effects / flashlights for TrippleHead (#2736)
Gun smoke on AMV (#2708)
Attach getIn/Out run on local unit (#2681)
Disable loading into locked vehicles (#2680)
Missing magazines after certain scenarios (#2679)
Use ACE_gameTime for triage card (#2674)
Broken time format for rallypoints (#2663)
Zeus forced interface broken (#2645)
"cannot load sound .wss" RPT error (#2625)
Dedicated server AI thrown flasbangs do nothing (#2612)
Laser Update Position Bug (#2605)
Delay setUnconscious until the settings are inited (#2604)
fixFloating resetting reflector hitpoints (#2601)
Spectator view if called instantly (#2597)
Litter flying over ground (#2582)
Invisible Tactical Ladder (#2581)
Assign vehicle module for prefilled vehicle (#2565)
Don't disable locking for base RocketPods (#2560)
Change Wheel action on front wheels of RHS BTR family are placed near interaction point (#2751)
Leg Damage, Stuck Walking (#2389)
Privates in Map module (#2746)
Dedicated server AI thrown flasbangs do nothing (#2612)
Pedantic errors and redefinition of M_PI variable in extensions (#2382)
ADDED
Handcuffing module (#2783)
Custom repair points for a few vehicles (#2888)
Read settings from paramsArray (params in description.ext) (#2826)
Interactable Road Cone and Road Barrier (#2797)
Function hasHatch (#2792)
Map Gestures Settings (#2766)
Disable NVGs in sight (#2699)
Support for virtual cargo (#2628)
Sitting Framework (#2620)
Zeus Modules for Adding Spare Parts (#2617)
Interaction to quickly pass a magazine (#2390)
Parse List Common Function (#2257)
waitUntilAndExecute Function (#2254)
Vehicle rearming (#2164)
Vehicle refueling (#2141)
Field of View based dynamic view distance (Mk 1 eyeballs integration) (#2133)
Realistic names for Ka-60 v2 (#2831)
Add earplugs based on loudness and give to MGs (#2834)
Error Checking to Settings (#2766)
Showhud setter (#2753)
Set Default Channel at mission start (#2650)
Global event for "CaptiveStatusChange" (#2649)
Hand signals (Tactical Hand Signals integration) (#2219)
Interact menu settings after init (#2623)
Portuguese translations (#2845 #2789)
Polish translations (#2562 #2653 #2825)
Russian translations (#2821)
German translations (#2659)
Missing English strings (#2563)
REMOVED
Vignette (#2368)
Manual team synching (now handled by CBA) (#2803)
Enable optics in adjusted prone stances (now handled in Vanilla) (#2703)
Pain diagnosis on dead patients (#2543)
Check ammo action on destroyed static weapons (#2685)
A breve aggiorneremo sia Repo che Server. :alesisi: :alesisi: :alesisi:
Aggiornamento di ACE, arrivato alla versione 3.5.0... :alesisi: :alesisi: :alesisi:
Ecco il changelog: :pugno:
Spoiler
ADDED:
- Config options for auto downloading ACE from the Steam Workshop (#3336, #3396)
- 3DEN integration of various modules (#3359, #3288)
- Fastroping (#2904)
- Advanced Mortar interaction and ammunition handling (#3043)
- Trench digging (#2104)
- Tagging with spraypaint (#3210)
- Interaction with portable lamps (#2230)
- Model for the fuel nozzle (#3249, #3262)
- Deadman switch can now trigger explosives in inventory (#3272)
- RHS Compat: Add PSO-1M2-1 windage adjust (#3179)
- Sandbags are now placeable in the editor (#3102)
- Optional colorblind wind speed indicator (#3126)
- Events for missionmakers added to ACE_Explosives (#3106)
- Function to detonate explosives via script added to ACE_Explosives (#3146)
- Add action to detonate all explosives attached to a detonator (#3119)
- Refuel actions to fuel bladder objects (#3162)
- Setting to enable Medical Locations to Boost medical Training (#3138)
- Spectator text chat (#3154)
- Added new "Get Out" action that will eject selected civilian from a vehicle (#3070)
- Added an option to show player names on the BFT module (#3415)
CHANGED:
- Medical Improvements (#3174)
- Add adenosine to replace atropine effects
- Add option to enable / disable epinephrine for medics or everyone (basic medical)
- Add option to allow treat everyone as a medic in medical facility
- Fix various bugs
- Fix bandage configuration
- Improved mission load time by recompile on game start (#3389)
- Optimized load time of various modules with displayLoad XEH (#3369)
- Darken and improve sandbag texture (#3358)
- Better flashbang effects (#3346)
- Change the name for wheeled apc 01 cannon from Patria to Badger IFV (#3275)
- Optimized ACE_Nametags (#3290)
- Remove Swag Walk Fix, now fixed in Arma itself (#3267)
- Remove old ragdoll tweaks, now fixed in Arma itself ( #3278)
- Optimized various function replacing filter and map with select and apply (#3276)
- Overhaul and optimization of ACE_Hearing (#3082, #3200, #3279)
- Optimized fire handling with the unified fired event handler (#3280)
- Overhaul and optimization of ACE_Overheating (#3337)
- Reloading no longer unjams weapons by default (#3371)
- General cleanup and optimization of the interaction menu (#3132)
- Optimized the interaction menu inside vehicles (#3312)
- Reserve parachutes are now steerable (#2237)
- Optimize ACE_Frag and make explosion reflections optional, default off. Greatly improves the performance of ACE_Frag (#3129, #3283)
- Various improvements to the FCS (#3190, #3187, #3189, #3193, #3218)
- Tourniquets now block medication until released (#3255)
- Free looking in no longer forced while jumping (#2339)
- Various explosives enhancements in ACE_Explosives (#3151)
- Move the detonator actions outside the "Detonate" submenu (#3120)
- Remove VehicleLock Items from Virtual Arsenal (#3223)
- Unloaded cargo position greatly improved with a custom function (#3228)
- Can no longer refuel a vehicle with its engine on (#2954)
- Default font replaced by Roboto (#3402, #3406)
- Spare barrels are no longer added to starting equipment, due to grenades not having enough remaining space (#3485)
FIXED:
- Fix empty callbacks in medical/repair (#3384)
- Handling disconnect and removal of fuel truck (#3018, #3347)
- Make wound assignment consistent for dll/sqf (#3326)
- Remove ace fake weapon from 3den cargo editor (#3325)
- Don't allow passing mags when not in same vehicle (#3318)
- Fixed wrong damage when shooting at units mounted in static weapons and cars (#3299)
- "setAllGear" - abort function and print warning when used on remote units (#3268, #3274)
- Fixed error when flashbangs were thrown to the water (#3257)
- Fix typo in ACE_Hearing config (#3195)
- Fix Handgrenade DisplayNameShort to M67 (#3204)
- Fix ACE_Scopes capturing native adjustment keys for the PSO scope (#3244)
- Fix ACE_Goggle changing the tint on the 3den camera (#3259)
- Fix damage for passengers during vehicle crashes (#3323)
- Do not add or remove earplugs if gear should be preserved (#3181)
- Scopes: Don't show adjustment or play click sound if the adjustment doesn't happen (#3178)
- Flashsupressor not compatible with .338 rifles (#3345)
- RHS Compat: fix AB for subsonic ammo (#3130, #3343)
- Fixed ACE_Weather producing wind inversions ( #3126)
- Prevent Tactical Ladder interaction if unit on ladder (#3079)
- Fix some spectator errors (#3155)
- Fix the amount of backblast received by the firer via reflection (#3148)
- Fix module settings for medical litter (#3164)
- Reduce the chance of interacting through walls (#3293)
- SwitchUnits conflicts with MenuPosition respawn template (#3142)
- Fix rearming vehicles with no remaining ammo(#3245)
- Fix locked vehicle inventory not being locked (#3173)
- Wounds are now shown as integer numbers (#2949)
- Fixed backblast effect when firing from a vehicle (#3172)
- Fix dragged object been moved to random locations (#3230)
- Fix corpes not been able to be bagged while the player is respawning (#3354)
- Fix Javelin conflict with Zeus Remore Control (#3177)
- Fix unit showing duplicated in the spectator mode unit list (#3147)
- Removed "Get Down" and "Get Away" actions for civilians in vehicles (#3070)
- Prevent the interact menu collapsing during animations (#3445)
- Fix mines orientations for JIP players (#3398)
REMOVED:
- Remove BWA3 compat pbo, now included in BW mod (#3390)
- Disabled ACE_Laser for the Comanche, so DAGR missiles can work with vanilla designators (#3305)