Description: This is something that was lacking for ARMA 3 (Alpha). So I have created a simple to use View Distance & Grass Settings Dialog to allow players to adjust their view distance levels. There are three types of view distance levels.
- On foot: View distance set will only effect a player while they're on foot. - In Car: View distance set will only effect a player when they're in a land vehicle or ship. - In Air: View distance set will only effect a player when they're in an aircraft. - Drone: View distance while operating a UGV/UAV. - Multiple Saves for various settings
And it also features 4 grass settings (None/Low/Normal/High).
Installation / Usage: First drag the taw_vd folder into your mission and then in the description.ext put: #include "taw_vd\GUI.h" class CfgFunctions { #include "taw_vd\CfgFunctions.hpp" };
If CfgFunctions already exists then put #include "taw_vd\CfgFunctions.hpp" in it.
Example mission provided
To disable the grass Option 'None' place: tawvd_disablenone = true; To set a maximum allowed viewing distance you can put the following in your init.sqf: tawvd_maxRange = 12000;
Titolo: Re:[SCRIPT] Settaggio distanza visuale e vegetazione - TAW View Distance by Tonic
Inserito da: [TS]Djmitri - 04 Febbraio 2016, 09:57:16
Lo uso sempre anchio, interessante la feature che si può forzare la distanza massima e/o la visualizzazione dell'erba direttamente dal init.sqf :polliceu: