Autore Topic: [SCRIPT] Civilian Occupation System (COS)  (Letto 1735 volte)

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[TS]Epok

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[SCRIPT] Civilian Occupation System (COS)
« il: 05 Luglio 2015, 15:19:35 »
Giusto per rendere i villaggi un po più vivi, l'ho provato e popola veramente bene, ho notato però che i cittadini virtuali fanno anche incidenti.....e quando sentono sparare si gettano a terra dalle macchine.....
Da testare la pesantezza in mp.

http://www.armaholic.com/page.php?id=25194

Civilian Occupation System (COS)

by
BangaBob


Description:
Civilian Occupation System efficiently populates all towns and villages with realistic AI civilians and vehicles when needed and removes them when not needed.


Features:
- Fully automatic. Simply add COS into your mission to populate the map
- Quickly populate towns and villages with civilians, vehicles and parked cars
- Civilians act realistically and run from combat
- Add your own civilian occupation zones easily
- Blacklist towns to stop auto-population
- Dedicated for civilians. Can be used in conjunction with EOS
- Easily add your own scripts to all civilians and vehicles


Installation / Usage:
1. Copy COS folder into your mission folder
2. Open editor and place an object named SERVER
3. Copy this into the SERVER initialization box:
null=[] execVM "cos\cosInit.sqf";

Important!:
Before proceeding add an object named server into the editor.
Open COS/AddScript_Unit.sqf to apply scripts to spawned units.
Open COS/AddScript_Vehicle.sqf to apply scripts to spawned vehicles.
To edit population of Zones open COS/cosCore.sqf.
To get Array of COS markers use _allMarkers=SERVER getvariable "COSmarkers";
« Ultima modifica: 27 Agosto 2015, 00:20:51 da [TS]Epok »
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DuM3D0

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Re:Civilian Occupation System (COS)
« Risposta #1 il: 05 Luglio 2015, 23:49:28 »
Ok mi sono salvato anche questo..  :polliceu: