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[MOD] RHS: AFRF and USAF - thread ufficiale
« il: 17 Settembre 2015, 15:20:01 »
RHS: AFRF and USAF


Pagine del Mod:
armaholic: RHS: Armed Forces Of The Russian Federation
armaholic: RHS: United States Armed Forces
Sito ufficiale

Descrizione:
Si tratta di 2 mod distinti, uno per la fazione Russa ed uno per la fazione USA, noi usiamo entrambi.

RHS: United States Armed Forces
Spoiler
United States armed forces brought to Arma 3 in full glory! Dozens of vehicles of every variety, units and weapons, all modeled and textured to the finest details and packed with features.

Content
The mod contains a a large array of content representing the US Army and the US Marine Corps. When you download the pack this is what you can expect to find inside:

Units
Several scratch built, accurate uniforms in various camo patterns.
Bulletproof and loadout vests like the IOTV.
Headgear, such as the ACH and OPS CORE.
New custom backpacks.

Vehicles
Infantry Fighting Vehicles such as the M2A2 Bradley and the M113.
M1A1 and M1A2 family of MBTs.
Artillery in the shape of the M109A6.
Choppers and planes, transport and attack versions.
Soft bodied cars and trucks.

Weapons
M4 and M16 rifles with a large selection of attachments.
Sniper rifles and heavy machine guns.
Anti tank and anti aircraft weapons.

RHS: Armed Forces Of The Russian Federation
Spoiler
The mod contains a a large array of content representing almost all branches of the Russian military. When you download the pack this is what you can expect to find inside:

Units
Several scratch built, accurate uniforms in various camo patterns.
Bulletproof and loadout vests like the 6B13, 6B23 and 9Sh92.
Headgear, such as the 6B27 and ZSh-7A.
New custom backpacks.

Vehicles
The whole line of BTR APC's.
Infantry Fighting Vehicles such as the BMP and BMD series.
Russian T series tanks as well as the more exotic 2S25 Sprut-SD.
Artillery, conventional as well as rocket. Also some nukes.
Choppers and planes, transport and attack versions.
Soft bodied cars and trucks.

Weapons
AK rifles with a large selection of attachments.
Sniper rifles.
Various RPG models.

Statics
Radars and supporting vehicles

Features:
The mod doesn't just come with content. This is after all a total modification! Expect to see the following things:
Carefully crafted and fully functional Fire Control Systems for vehicles.
Fire From Vehicles added where appropriate.
Conformity to the newest features present in Arma 3 (bipods, slingloading etc.)
Interaction with weapons and vehicles.
New, realistic effects.
Custom and random decals in the form of emblems and vehicle numbers.
And many many more...

Utilizzo:
Andate sul sito ufficiale nella sez. documentazione.

Installazione:
USATE ARMA3SYNC

Se ArmA3Sync non va e sapete installare manualmente i mod, usate le istruzioni qui sotto:

Link Mod & Isole presenti su server A2 & A3

- Innanzitutto come per tutti i MOD cancellate, se presente, la vostra cartella "@RHSAFRF" e "@RHSUSF" dalla cartella di "ArmA3". 
- Scaricate lo zip dal link precedente apritelo, dentro trovate "@RHSAFRF" oppure "@RHSUSF".
- Scompattate "@RHSAFRF" oppure "@RHSUSF" nella vostra cartella di ArmA 3.

[TS]Duriel

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Re:[MOD] RHS: AFRF and USAF - thread ufficiale
« Risposta #1 il: 17 Settembre 2015, 16:07:39 »
Ottimo

[TS]Uait

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Re:[MOD] RHS: AFRF and USAF - thread ufficiale
« Risposta #2 il: 21 Settembre 2015, 01:17:00 »
 :rulez:
« Ultima modifica: 21 Settembre 2015, 09:34:02 da [TS]Djmitri »
Citazione da: Eschifa
HA RAGIONE UAIT  :LOL:
Citazione da: Eschifa
Però ha ragione Uait (pd mo mi preoccupa sto fatto  :asd: )
Citazione da: Zago
INCREDIBILE MA PER ESSERE UN CIUCCIO STAVOLTA UAIT HAI FATTO DAVVERO UN CAPOLAVORO!!!  :rulez: :rulez: :rulez:

[TS]PietroTC

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Re:[MOD] RHS: AFRF and USAF - thread ufficiale
« Risposta #3 il: 21 Settembre 2015, 13:01:35 »
Per completezza ricordiamo che il abbiamo mantenuto il nome @RHSUSF invece di @RHSUSAF per compatibilità , in quanto ogni versione chiamava la mod in modo diverso
When that command remains, no matter what happens to its officer, he has not failed.

Se l'unità rimane, qualsiasi cosa avvenga al suo ufficiale, lui non è sconfitto.

[TS]Duriel

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Re:[MOD] RHS: AFRF and USAF - thread ufficiale
« Risposta #4 il: 21 Settembre 2015, 19:52:36 »
Comunque potevano metterlo  un hmmvee con le protezioni balistiche per il mitragliere

[TS]Djmitri

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Re:[MOD] RHS: AFRF and USAF - thread ufficiale
« Risposta #5 il: 21 Settembre 2015, 21:11:08 »
Credo che lo metteranno... Il mod é  ancora in sviluppo... :rulez2:

[TS]Hawk

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Re:[MOD] RHS: AFRF and USAF - thread ufficiale
« Risposta #6 il: 21 Settembre 2015, 21:26:33 »
Andrà completato con altri mod più dettagliati ! :ciao: :ciao: :ciao:
Sandy Caine

[TS]Djmitri

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Re:[MOD] RHS: AFRF and USAF - thread ufficiale
« Risposta #7 il: 18 Dicembre 2015, 21:14:19 »
Mega aggiornamento di RHS!  :sborone: :sborone: :sborone:

Ed era pure l'ora, hanno aggiunto e fixato una marea di cose...  :eeek: :eeek: :eeek:

Ecco i Changelog:  :afraid:

RHS: Armed Forces Of The Russian Federation
Spoiler
### Changelog Legend
+ Added
- Removed
@ Fixed
^ Improved

v0.4
ADDED IN 0.4
Added PAK-FA (Thanks to Lyotchik-Snayper for his cockpit)
PSO-1M21 Reticle
GSh-30-1
AS Val
9x39mm SP5 & SP6
5.45x39 & 7.62x39 subsonic ammunition
VG-40MD smoke shell
GDM40 & VG40MD gear picture
Icon for RVA
RGO hand grenade
Added 'vest' with pistol holster only (for drivers mainly)
New balaclava models
VDV Desert EMR Uniform & Fieldcap
Add VDV Desert troops
Add VDV Recon troops
Tigr-M
GAZ-233014 STS
Added NV to T-90
Added armed UAZs for insurgents
SSh-68 helmet
EMR 6Sh92 back by popular demand
GP25 round visible during reloading
Gorka-R Uniforms (green and yellow)
Added grenades for the PG-25
Added buoyancy parameter to geometry of amphibious vehicles (btrs/bmps,etc) (Note: amphibious vehicles still do not work correctly)
Added gunner & commander FFV to BMD4 & Sprut-SD
Added antiwater to BTRs
Added antiwater to PTS-M
added wip BMP insurgent skin
Added working driver HUD to BMP-3
Added ML and Flora variants of 6B23 Vydra-3M
Added test version of 6B23 w/ Vydra-3M
Added auto target tracking system to Sosna-U - hold for min 1 sec lase key to acquire target. need to be in thermal mode in last optic mode (АСЦ ГОТ should be visible in right upper corner)
Added T-90A groups
Added Headset Spetsnaz Vest
Added shadows to EKP-1
Added new collimator effects to PK-AS, 1P63 & EKP-1
Added turret blow off to T-80
AK-103 GP25 variants
More Russian Decals (Aviation)
AK-104 and AK-105
Russian Navy Squadron Decal
Add toolboxes to Russian tracked vehicles.
New Zeus missions.
D30 howitzer
Podnos mortar
Igla AA Pod
Metis 9K115
R-74M2, R-77 and R-77M missile models.
2DP tactical flashlight
New AKM and PK sounds
Flare launcher modes (Ctrl+C to change to timed mode)
Added compatibility with Lesh's Tow Mod
Optic tinting
Field manual entries for ground radar and shtora
New Tigrs camo versions added
IMPROVED IN 0.4
^ UAZ doors can now be shot out.
^ Retreading script control variables
^ Infantry hitpoint system up to 1.54 spec.  :rulez:
^ Infantry limb damage
^ Short AK variants have reduced muzzle velocity
^ Decal definitions moved to configs
^ Added magic antirollbar param to russian vehicles to limit flipping
^ Helmet balaclavas replaced
^ Added drive gun lock for 2S3
^ Added salvo modes for BM-21
^ 3D17 shell trajectory
^ Moved a little bit folded AK
^ Uniform textures dirtied up
^ Moved SVD aimpoint closer
^ T-72B and T-72B3 now each have there own PhysX file
^ Tweaked AA missiles max speed
^ Tweaked T-80 snorkel script
^ Changed armor structural for Mi-8 & Ka-60
^ Imporved 6Sh92 digi texture
^ Improved BMP-3 interior
^ Disabled reloading in tanks with autoloaders
^ Configured GP-25 rounds into reload animations.
^ Improved EMR cap texture
^ Improved Les textures
^ Ka-52 Vikhr missiles can now engage air targets.
^ Fixed Mi-24 cockpit holes
^ Holstered pistols are now visible on crew officer & commander vests
^ RSP-30 are no longer visible in holdsters
^ Replaced RSP-30 with makarov for commander units
^ Commander turrets in tanks & IFV are now properly occupied by commander units
^ Minor tweaks to BMP-3 models (hatches, shadows, etc)
^ Improved eye memory points for all AKs and SVDs
^ Changed T-90A turret rotation speed since it's using 2E42-4 stabilizer
^ PTS-M floats
^ Improved Su-25 Crow Decal
^ Lowered terrainCoef for UAZ
^ Raised normalSpeedForwardCoef to prevent too slow offroad speeds
^ Improved collimator effect for T-72B NSVT
^ Replaced random Headgear script - should not have scarfs on pilots anymore
^ Cleaned up and optimized weapons further.
^ Changed (and sometimes added) vehicles ui pictures in A3 style
^ Tweaked some scripts to use remoteExec instead bis_fnc_mp
^ Unified lead calculating functions
^ Added zamerny memory point to T-80U series tanks since guided missiles were targeting lower part of hull
^ Increased slightly UAZ & Ural armor to prevent almost insta death from 12.7 rnds
^ Added usePIP param to Tochka-U & BM-21 to prevent head twisting
^ Tweaked lead values for some weapons
^ Retreading script now on all supporting vehicles.
^ Tigr has openable doors/FFV positions.
^ Increased PSNR-5K FOV from 30 to 42
^ Weapon string consistency
FIXED IN 0.4
@ Fixed typo at BTR cfg
@ Fixed T-90A antenna.
@ Fixed BTR-70 weird seat proxy position
@ Fix to sound muffling
@ Fixed curator scope for patchless uniforms
@ Fixed BMD-2M FCS
@ Added some missing mags to virtual arsenal
@ AK-103 NPZ GP-25 can now load GP rounds.
@ Updated mags and fixes for VDV units.
@ BMP-1/2 PhysX
@ T-72B3/T-90 MaxSpeed
@ PTS-M PhysX
@ T-80/U PhysX
@ Fixed BTR driver visibility
@ Fixed some missing sounds in radio protocol (wip)
@ RGN impact sounds
@ T72B3, T90A, BMP3 late & M have now EMR crews
@ Fixed some visual bugs in Plissa/Agava FCS
@ Fixed missing barrel in gunner lod for T-72 with TPD-K1 sight
@ Fixed T-72 indep flag removal script
@ Fixed T-72 traverse sound (bad sample compression)
@ Fixed minefield module
@ Fixed Mi-24 sound configuration
@ Fixed commander mem point for T-90 commander
@ Fixed BTR-80 recoil
@ Fixed dangerCrew.fsm throwing errors about unknown dangercause (caused by introduction of suppressive fire by BIS in 1.40)
@ Fixed some "Error compiling '0.5 * (HitEngine1 + HitEngine2)' in 'HitEngine1'" rpt errors
@ Fixed TR8 PIP variant scripts
@ Missing headlight proxies for rhs_btr60.p3d
@ Magnified scope ranging (PSO/1P29/PGO)
@ AK-103 NPZ GP-25 can now load GP rounds.
@ Silencers no longer reduce muzzle velocity
REMOVED IN 0.4
Disabled AINET until better solution is found
Removed thermal monitor from early bmp3s visible in cargo view



RHS: United States Armed Forces
Spoiler
### Changelog Legend
+ Added
- Removed
@ Fixed
^ Improved

v0.4
ADDED IN 0.4
M27 IAR rifle
M9 Beretta handgun

F-22 (Scar and nes4day)
CH-53E (Rocket and CUP)
New M136 model (TF47) ---> MAAWS
SMAW (TF47)

Added new SPC Camelbak model
Added USMC Assaultman role (MOS 0351)
Added new collimator effect to M68CCO & M552 Eotech
Added M1A2SEPv2 TUSK II groups
Added door handling script for C130
Added auto target track for UH1Y
Adding Glock 17 as placeable item in Zeus.
Added wearable ESS goggles
Added more MICH helmets
66mm Smoke Projectile
Added Coyote and Woodland DUKE Antennae textures
M252 mortar
M119 howitzer

Stinger pod
Static TOW
Redish-Orangish tracer for M240
Added hidden selections for M4
Added travel lock to M109
New TOW missile models
New AN-M14 TH3 effects
New OpsCore models
Interim M240 magazines
Flare launcher modes (Ctrl+C to change to timed mode)
Added proper reload animations for M203 & M320
Added compatibility with Lesh's Tow Mod
M259 smoke launcher for M113
IMPROVED IN 0.4
^ Added M113 FFV rear hatch positions and added rear ramp anim
^ Added magic antirollbar parameters to US tracked vehicles in order to prevent silly AI flips
^ Added travel lock to M109
^ Infantry hitpoint system up to 1.54 spec.
^ Infantry limb damage
^ Weapon string consistency
^ Changed (and sometimes added) vehicles ui pictures in A3 style
^ Added new turret turn limits for M1 tanks
^ Tweaked mass of 6rnd grenade packs
^ Tweaked initSpeed of M576 buckshot
^ Tweaked/added ui icons for uniforms
^ Shadow for AN/PEQ-15/M952V
^ Tweaked UH1Y hud
^ Small spelling mistakes in cfgHints.hpp
^ Javelin can lock on air targets
^ Added missing Author tags
^ M320 is no longer visible in holster slot
^ Tweaked M1911 holster scale & holster offset point to fit (for now) bis vests
^ Some tweaks to FCS code
^ 82nd and Mountain patches lowered not to float over the uniform.
^ Tweaked M113 driver anim
^ Added custom pip handler for M113
^ Re-enabled bolt action for m2010 - works with bipods now. hold fire button in order to halt rechambering animation
^ M320GL now has fire selector set to F instead of S
^ M113 M2 ammo belt clipping in first person
^ New AN-M14 TH3 effects
^ Tweaked M4 sounds
^ Uploaded Kimi fixed HMD
^ Bradley textures with correct camo colors
^ Tweaked armor structural for transport helis
^ Removed old lenses on all ACOG variants and replaced with shiny new ones
^ Leupold Mk4 Spotting scope uses now H59
^ Added new M113 gunner anims
^ Flipped direction of icon_ch47f_ca.paa
^ Fixed shadowLOD bugs for several M16s/M4A1
^ maxSpeed for M1A2
^ Cleaned up gear and weapon lods for optimization.
^ 40mm smoke rounds now use the correct 40mm slug model when fired
^ Added thermal map to M113
FIXED IN 0.4
@ Fixed effects on static M2 machine gun & HMMWV M2 muzzle flash
@ Update US Army D & WD groups
@ M109 now has FireGeometry and Hitpoints set up correctly.
@ Fixed M107 popup error
@ M113 M2 reload feed cover animation
@ Fixed minefield module
@ Fixed bradley wheels dustpos
@ Fixed FFAR ballistic
@ Humvee LOD switching issues
@ Fixed desert M6A2 in woodland tank groups
@ Fixed HMMWV destruction from 12.7 rounds
@ Fixed some UH1Y FLIR screen errors
@ Fixed M109 commander FFV position
@ Added usePiP=1; param for UH1Y Observer - should prevent strange head twisting
@ Fixed Bradley door handler
@ Fixed IK curve rpt errors
@ Changed IR lock for TOW launcher since without that, AI refuse to engage enemies
@ Fixed some "Error compiling '0.5 * (HitEngine1 + HitEngine2)' in 'HitEngine1'" rpt errors
@ Fixed some heat refractions effects for MG's
@ Fixed missing rvmat for AH1Z
@ Disabled attachments on M32 GL
@ fixed descriptionshort for 7.62x51 M240 100 rounds belt mags
@ Fixes to M1 FCS code
@ Fixed FROG first-person hand position
@ workaround for directionStabilization quirks
@ Fixed ramp selection on M2A
@ UH-60M correct crew classes.
@ Fixed glass textures submarine like view
@ Fixed color issues with ballistic glasses
@ Fixed potential C130 explosion during paradrop
@ Fixed alpha issue for ACOG family
@ Fixed C130 ramp anims not visible from cargo lod
@ Fixed C130 turret inheritance
@ 40mm smoke rounds now use the correct 40mm slug model when fired
@ Fixed unarmed M113 FFV proxy placement in lods
@ Magnified scope ranging (Mildot/ELCAN/H59)
@ Fixed M113 commander slot in editor
@ Fixed M113 driver proxies in pilot lod
@ Fixed M113 glass movement in res lods
@ Hovering dump pouch fixed on some SPC variants.
@ removed duplicate strings to clean RPT
REMOVED IN 0.4
Removed HEMTT A2
Hide FR & MARSOC groups until done.


 :sborone: :sborone: :sborone:
« Ultima modifica: 18 Dicembre 2015, 21:19:26 da [TS]Djmitri »

[TS]Uait

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Re:[MOD] RHS: AFRF and USAF - thread ufficiale
« Risposta #8 il: 19 Dicembre 2015, 15:37:57 »
 :rulez:
Citazione da: Eschifa
HA RAGIONE UAIT  :LOL:
Citazione da: Eschifa
Però ha ragione Uait (pd mo mi preoccupa sto fatto  :asd: )
Citazione da: Zago
INCREDIBILE MA PER ESSERE UN CIUCCIO STAVOLTA UAIT HAI FATTO DAVVERO UN CAPOLAVORO!!!  :rulez: :rulez: :rulez:

[TS]PietroTC

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Re:[MOD] RHS: AFRF and USAF - thread ufficiale
« Risposta #9 il: 20 Dicembre 2015, 11:19:52 »
Attenzione che la mod usaf ha cambiato nome !!!!!! Ora si chiama @rhsusaf

Il nome corretto è quello che ha il repo/mega, cancellate manualmente la vecchia mod @rhsusf (senza la a)
« Ultima modifica: 20 Dicembre 2015, 11:21:48 da [TS]PietroTC »
When that command remains, no matter what happens to its officer, he has not failed.

Se l'unità rimane, qualsiasi cosa avvenga al suo ufficiale, lui non è sconfitto.

[TS]Hawk

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Re:[MOD] RHS: AFRF and USAF - thread ufficiale
« Risposta #10 il: 20 Dicembre 2015, 18:04:29 »
Già fatto! :ciao: :ciao: :ciao:
Sandy Caine

[TS]Djmitri

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Re:[MOD] RHS: AFRF and USAF - thread ufficiale
« Risposta #11 il: 23 Febbraio 2017, 17:03:20 »
Aggiornamento di RHS v. 0.4.0.1

RHS: AFRF
Spoiler
ADDED IN 0.4.0.1

    Insurgent backpacks

    Hidden-selections for SSh-68 helmet

    New DHSKM/NSV/Kord sounds

    VDV Desert-EMR groups

    SKOL MVD uniform

    Izlom Uniform
    MVD OSN roles

IMPROVED IN 0.4.0.1

^ Tweaked AS Val hand animation

^ Weapon_plate penetration rvmat added to the AS Val

^ Tweaked Tigr STS PKM zoom level

^ Added zeroing for NSVT

^ Tweaked pzu5 position

^ Tweaked elevation limits for BMP

^ Added BMP1/2 insurgent camo to VG

^ Cleaned insurgent configs

^ Cleaned indentity configs

^ Improved VG garage support for Ka60

^ FCS autotracking improvement

^ Shtora script performance

^ More random heargear for infantry

^ Tigr STS cargo animations for RPG-26

^ Shtora sensor margin of error added

^ Stacked EventHandlers for all vehicles

^ Clothing UI icons added, first pass

^ Decal scripts

^ Retreading script performance

^ New GUI elements for 1G42 optic

^ Improved autoloader: T-72B variants (excluding B3) need to reload manually after each shot with the Reload key (default R). Other tanks have a sequential loading switch which can be toggled with the Swim Down key (default Z)

^ Destruction textures for static weapons added

^ Barrel heat refraction only visible on high graphical settings

^ Added NSVT effects to T80A & T80UE-1

^ RGN/O impact function reliability

^ Ammo indexing

^ Tanks with player manned gunner starts with unloaded main gun
FIXED IN 0.4.0.1

@ AGS30 assembly

@ AK103 GP25 NPZ hand animation

@ Tigr AO and doors

@ Virtual Garage options & parts hiding for PAK FA

@ Scarf visible in 1st person view

@ Tigr-M & STS plate numbers

@ Igla locking

@ AS Val selector fix

@ Max elevation fix for T72

@ Strings updated

@ Missing explosion sounds for grom cannon

@ Missing buoyancy parameter to BTR-80A

@ Tigr STS gunner switching

@ 6B28 balaclava variant chinstrap hidden-selections

@ Shtora deflect script error

@ Shtora animation angle inverted sometimes

@ Su-25 wings not visible in pilot view

@ Tgir STS AGS30 animations

@ Shtora T-80UK user control actions

@ Shtora detection script returning false positive sometimes

@ Wrong path to proxy on T-72B3

@ No-armor vest descriptions

@ BMD-1P/K decals not showing

@ MSV Float armored crew loadout

@ Sprut-SD & BMD-4 decals not showing

@ Retreading MP locality issue

@ Tigr wheel shadows

@ AGS30 flipping

@ DshkM minitripod max elevation

@ NSVT smoke positions

@ PZU-5 misalignment on T90 & T90A

@ T90 hatch axis

@ PTS-M lowering ramp under water

@ PTS-M Zeus remote control compatibility
REMOVED IN 0.4.0.1

RHS: USAF
Spoiler
ADDED IN 0.4.0.1

    New Ops-Core helmets
    USMC Recon FAST helmet units & groups

IMPROVED IN 0.4.0.1

^ Destruction rvmats for static weapons

^ Stacked EventHandlers for all vehicles

^ Clothing UI icons added, first pass

^ Muzzle flash rotation for M27 IAR

^ Static M2 magazine mount

^ Barrel heat refraction only visible on high graphical settings

^ Rear sight hiding for SR25
FIXED IN 0.4.0.1

@ AFRF references on M68 CCO and ACOG pip

@ Ops-Core helmets

@ Raven

@ M16A4 grip animations

@ GC camera not working

@ rhsusf_mag_15Rnd_9x19_JHP ammo count

@ M1025, M1025A2 M2 & unarmed snorkels

@ Corrected M119 mass

@ USMC Recon strings

@ Missing static weapons in cfgPatches
REMOVED IN 0.4.0.1

[TS]Djmitri

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Re:[MOD] RHS: AFRF and USAF - thread ufficiale
« Risposta #12 il: 23 Febbraio 2017, 17:17:36 »
Aggiornamento di RHS v. 0.4.1

RHS: AFRF
Spoiler
ADDED IN 0.4.1

    Added HiddenSelections to Balaclava models

    Added ZSh-1-2

    RPG-7 ironsight animations

    Added VSS

    Added VSS marksman classes

    Added 2DP Zenit RIS variant

    Added PSO-1M2-1

    Added NVM-14 nightvision monocular

    Added more Zeus placeable uniforms/headgear/etc

    New SVD sounds

    New matching SVD reload sounds

    Added NVGs to Russian Squad Leaders & Officers

    Added Makarov PM

    Added HiddenSelections for T-80

    Added EMR-Desert patchless uniform

    Added R-77

    Added ZU-23-2

    Added GAZ-66 with ZU-23-2

    Added HiddenSelections to backpacks, 6B13 & Vydra

    Added adjustable ironsights for all rifles.

    Added 6B7-1M

    Added various berets

    Added camo variants for BMD-1/2, BTR-70 & SS21

    Added VSS with frontgrip

    Added AS VAL with frontgrip

    Added HiddenSelections for 2S25

    Added KPS-53AV collimator sight & 9S475 missile reticle for Mi-24

    Added SPG-9M with PGOK-9 sight

    Added 1PN22M2 sight for BMP-1

    Added full plum AK-74M textures

    New AK-74M textures (thanks BLACKMETAL)

    Added new TKN-3 reticle with calibrated (more or less) range finder

    RHS_fnc_addKeyEvent

    RHS_fnc_removeKeyEvent

    Added Flora VMF uniforms

    Added VMF infantry groups

    Added Eden group images for AFRF

    Added Eden categories for AFRF

    Added 122mm spent shell model & textures

    Added AKS-74U and AKS-74UN

    Added Tan DF-15 uniform variant

    Added Perst-1IK

    Added EMR Field Cap replacement models

    Added 6B47 helmet

    Added NS-3 goggles

    Added 9M120 maGAZine

    Added EDEN attributes to majority of vehicles

    Added HiddedSelections for BMD-4

    Added PP-2000

    Added new maGAZines to PKM/PKP

    Added hand animation handling script for PK (changes hand animation while prone)

    Added CDF aviation number set to decals

    Added ability to specify if disposable launchers are thrown away automatically after changing weapon in RHS menu options (by default turned on)

    Safe mode script

    Added EMR uniform replacement model

    Added seat ejection script to PAK-FA, Su-25 and Ka-52

    Added master safe mode to Su-25 & PAK-FA

    Added first versions of 6Sh116

    Added HiddenSelections to PKM, PKP, AKM, AS VAL/VSS & AKS-74U

    Added commander FFV (or ability to use binocular only in case of tanks with commander shield) to T-72/T-90 series

    Ka-52 functionality overhaul - new UI, animations, HUD, Shkval FCS

    Added Vikhr burst mode

    Added Tochka-U special waypoints - deploy & fire

    Added green and visored ZSh-7A helmets

    Added Khaki fieldcap for M88 uniform (thx Gurdy!)

    Added cargo system to BMP

    Added cargo system to BMD

    Added rear doors anims to BMP-1 (heavily wip) & BMP-2

    Added experimental Obyekt 681-2 IFV (WIP)

    Added various CDF decals for GREF

    Added 9K133 Kornet

    Added 9M133 missile model

    Added Kornet Tube and Base as backpacks

    Added infantry paradrop waypoint

    Added Rakurs-PM

    Added PBS-4 Suppressor

    New wheel models and textures for UAZ

    New wheel models and textures for URAL

    Replaced PGO scope on SPG9 (static and UAZ) with high res model in primary LODs

    Added turret servo sounds for BMPs, BMDs & BTRs

    Added proper handling of ATGM on BMP1-P

    Added spall simulation for BMPs

    Added KPVT (& PKT for BTR80A) shell ejection

    Added generic decal reading function (no need to create separate init.sqf file anymore unless you want define some special effects)

    Added new scripted SACLOS guidance for ATGMs

    CDF, ChDKZ, and camo tent textures

    Added 9M111 handling for BMD-1P

    Added Konkurs reload anim for BMP-2

    Added Maljutka reload anim for BMP-1 & BMD-1

    Added engine destruction effects

    Spent tubes effect after ATGM reload

    RGN model

    RGO model

    Added Afghan national army emblem to decals

    Added visual ERA destruction on T-80U series

    Added hidden selections to T-80U series

    VSR 6Sh92

    VSR Field cap

    EMR 6B13 variants

    VVS to Zeus missions

    GREF to Zeus missions

    Added hidden selections to BMP-3 series

    Added modified virtual garage function with global vehicle spawning

    GREF repawn Point
    Added sand textures for many vehicles by beaar

IMPROVED IN 0.4.1

^ Armor compatibility, hitPart function now runs on ALL vehicles (vanilla compatibility)

^ Updated SSh-68 textures to lower glossy look

^ Improved SACLOS guidance

^ Improved tank flag spawning in 3den

^ Reenabled spent caps hiding on BMD2M

^ Tweaked BMD1/2 destruction textures

^ Tweaked 2S25 & BMD-4 FFV animations

^ Many Stringtable updates

^ Added reslods to Russian weapon/ammo crates

^ Added some missing equipment to VAB

^ Added some randomization to BTR cargo anims

^ Changed AK-74M hand anim to stock one

^ Flora and EMR textures

^ Tweaked BMPs destruction textures

^ Tweaked BMPs hitpoints

^ Replaced 7.62x54R on PKM belt with new textures for visual update

^ Reduced Ka-52 laser cooldown time

^ Added manual reload for ATGMs

^ Added spiral movement to 9M133 missile model + changed rocket motor effect

^ Empty tanks with autoloader now starts with empty main cannon too

^ Improved T-80 optic & removed old FCS weapon

^ Improved ballistic calculations on uneven terrain

^ Added iron sight secondary mode handling for scopes

^ T-90A and T-90 Shtora firegeo

^ Updated virtualAmmoBox.sqf

^ Updated rhs_c_weapons cfgPatches

^ Tweaked autoloader behaviour in semi mode when switching between weapons

^ AS-VAL custom geo lod + bisurf

^ Tweaked RPG-7 ironsight markings

^ Tweaked Igla rocket behaviour

^ Upped subsonic ammo damage

^ Weapon strings

^ Su-25 CAS variant with 160 S-8 rockets

^ Lowered muzzle velocity of SVD-S

^ Improved geo & FG of BMPs

^ Changed modelToWorld to modelToWorldVisual

^ Changed FCS font to purista

^ Changed PAK-FA HUD color to green

^ Tweaked AK prone animation

^ 3UOF19-1 airburst script performance & reliability

^ BMP-3 Vesna-K & BMD-4M loaded with 3UOF19-1 airburst shells

^ 2S25 Sprut-SD loaded with 3BM46 shells

^ Vest HitPoints

^ Forced visibility of Kamaz Typhoon in VG

^ Added 9S475 reticle for Mi24, working KPS-53AV collimator

^ Tweaked CBA compatibility

^ Tweaked GSh-30 & added GSh-30-2K with low RPM mode

^ Add AKS-74U to Russian armed crews.

^ Reduced offroad Coef on some vehicles

^ BMP & BTR squad leaders disembark when in combat

^ Autoloader params are saved when changing seats

^ Tweaked 1G46 & 1G42 reticle

^ Tweaked disposable launchers loading

^ Closure volume levels, weapon mechanics are now audible again when firing

^ Increased volume of most weapon mechanics

^ Added green cartridges for AKs

^ Tweaked VG compatibility with our decal system

^ Added numplate selections to cars & trucks (WIP)

^ Increased T-80 series reverse speed

^ Added camo selections to air wrecks

^ Improved RPG-7 sight script stability

^ Potential fix for wrong init elev

^ Reverted tracer settings for Yak-B

^ Removed parachutes from jet pilots

^ Changed Su-25 MFD - probably going to be replaced with some sort of script since it's impossible to program CCIP into Arma MFD's

^ Gunner of Ka-52 is now copilot

^ Fixed, optimized reslods, cleaned up & added camo selections to T-72 & T-90

^ Experimental: tweaked cfgPatches for rhs_c_weapons/config.cpp

^ Added proper K10T collimator for T-72 & T-80

^ Cleaned up T-80 textures & materials

^ New Shtora lights

^ Brand new CM interface for improved performance and reliability

^ Optimized reslods for T-80

^ Simple HEAT simulation for vehicles without composite armour

^ Tweaked NSV textures

^ Added new entries c_troops cfgPatches

^ Added proper picture for Ural w/ ZU-23

^ Tweaked view limits of Ural w/ ZU-23 cargo

^ Experimental tracks for T-72 series with some alpha love

^ Tweaked T-72 tracks shadow

^ 5.45x39 & 7.62x39 ballistics

^ 7.62x54 ballistics

^ 9x39mm ballistics

^ Improved Makarov PM's eye memory point

^ Increased 7.62 mags mass & decreased it for 5.45

^ Tweaked PKM normals

^ Tweaked BPK-1-42 reticle

^ Improved thermal screen visuals

^ Tweaked lead script

^ Added fire on move script

^ Tweaked GAZ-66 driver anim

^ Experimental dispersion increase for Russian tank cannons

^ Increased dispersion of Yak-B

^ Tweaked Mi-24 control block script

^ Removed inverted shadow from PK-AS & 1P63

^ Tweaked OG & PG9/15 ballistic

^ Zeroed 1PN22M1 sight

^ Changed PK 7.62 strings

^ Radio voice protocol improvements

^ Added DLC mark to identities

^ Zeroed PGO9 sight

^ Readded barrel recoil for ZU-23-2

^ Changed recoil for folded AK-74M

^ Dual ammo for Yak-B

^ RGNO impact script

^ Added new pictures for GAZ-66 w/ ZU-23 & Tochka-U

^ Tweaked T-72 FCS

^ Tweaked 1G42 & ESSA FCS

^ Tweaked 3UBR6/8 timeToLive

^ 2016 update package - changed BMD-4 loadout from 3UBR6 to 3UBR8

^ Lined up Igla with eye memory points

^ HEAT warhead simulation performance & reliability

^ Player should now see PAK-FAs wingtips from cockpit

^ RGN and RGO stringtables added

^ UI initialization fix

^ TKN-3 UV mapping tweak

^ Enabled proxy retexturing for T-72, 2S25 & A2 port vehicles

^ Added workaround for broken Mi-24 ATGMs

^ Experimental turret locking tweak

^ T-80UK FG for Shtora

^ Decreased suppressor velocity increase to 1%

^ Improved Tochka-U missiles fuse reliability by using per frame handler

^ User action visibility tweaks

^ Add VMF crew for the VMF vehicles.

^ Lots of missing stringtables added

^ Added tail_decals section to Su-25

^ Added VG/Eden textureSources for ZSU

^ Changed Ural plate number font

^ Improved 122mm casing behaviour

^ Tweaked D30 packing script

^ Added hand anims for D30 handles

^ Replaced getRandomArElement function with selectRandom introduced in 1.56

^ Tigr-STS & M has now TFAR LR radio

^ Makarov PM holster PointerSlot

^ Makarov rvmat

^ Changed 57-N-323S penetration

^ Modified Ural & GAZ-66 physx lods

^ GSh-23L burst set to 4

^ Tweaked Ural phyxs lod

^ Script optimizations

^ Improved crates textures (black shadows removed from the bottom) & physx lods

^ Improved weapon scripts

^ Improved script handling after loading game

^ Weapon safe mode system framework

^ Tweaked two handed AK anim (used now as a placeholder on SVD - at least sound & anims are synced)

^ Tweaked SVD reload anims

^ tweaked AS-VAL & VSS fire selector anims

^ Improved maGAZine movement during reload anim for PM, PMM & PYa

^ Increased BMP track armor

^ Tweaked Tigr STS turret handling

^ Added reloaded event handler which removes spent maGAZines from Tigr (works with 1.57+, doesn't cause problems on stable)

^ Added placeable maGAZines

^ Added ground maGAZine models for PYa, PM & PMM maGAZines

^ Adjusted vest positions to fit uniforms better

^ Tweaked PKP/PKM & SVD hand anim (wrists position)

^ Aligned PAK-FA MFD

^ New anims for PAK-FA & SU-25 pilot

^ Improved performance of PAK-FA scripts (initialzation/handling)

^ Increased pip windows resolution in PAK-FA pilot view (map & mirrors are now sharper)

^ RHS_fnc_firedSaclos now uses cursorObject command

^ Improved SSH specular map

^ Increased lethality of R77/R74 AA missiles by simplyfing their geometries & adding autocenter=0 param

^ Updated destruction textures for ZSU-23-4 & BTR-60

^ Added honor emblem on IR lamp for T-72 Obr. 84-89

^ Improved nuke script fx & stability

^ Added some monitor elements to Ka-52

^ Some preparation for Ka-52 eject system

^ Tweaked Ka-52 & Mi-24 speed

^ Tweaked Vikhr missile stability

^ Added door anims to Ural/UAZ Eden attributes

^ Replaced animate with animateSource (1.58 required)

^ Some scripts optimizations

^ Tweaked ballistic calculations

^ Added 9M112M2 & 9M124 ATGMs cfgs

^ Added Russian federation ground forces honor emblem

^ Improved snorkel script performance

^ Overall script performance tweaks

^ Added honor emblem to T-80U on IR lamp

^ Reduced secondary explosion for Tigrs

^ Improved autotrack adjustments & replaced lineIntersect with checkVisibility command

^ Various small adjustments to Ka-52 scripts

^ Converted Vikhr guidance script to per frame solution

^ Safemode & PSO-1 script now properly deinitalize after embarking vehicles

^ Tweaks to Tigr-STS weapon changing script

^ Added AKS-74U to armored crewmen

^ Added ability to hide commander NSVT on T-80U tanks

^ Another round of safemode improvements

^ Added hiddenSelections to balaclavas

^ Renamed Su-25SM to Su-25 to better represent current model available in game

^ Removed pilot twitching/leaning in ejection seats

^ Stringstable entries for Gorka and Izlom

^ Added main & tail rotor centers to Mi-8 - enabling rotor breaking upon collision

^ Decal related variables used in Eden are no longer synchronized

^ RPG-26 & RShG-2 can now be packed to bag pack

^ Reduced proxy amount on T-72 Obr. 85

^ Changed behavior or Ka-52 blades physic

^ Added AK-104 & 105 as placeable object

^ Khaki gear updates

^ Increased Vikhr HE effect

^ Optimized BMPs resolution lods

^ Renamed BMP-2 (e) to BMP-2 (obr. 1980g.) & regular BMP-2 to BMP-2 (obr. 1986g.)

^ Tweaked Su-25 MFD

^ Tweaked cargo anims for Ural & GAZ-66 - no more rifles clipping through the roof

^ Tweaked Malyutka res lods

^ Added cap disappearing effect to BMP-2 ATGM

^ Callibrated RPG-26 & RShG-2 ironsights

^ Randomized static cargo anims & incorporated some il padrino poses to BMPs

^ Added RPG backpack with only VL rounds

^ Added spiral movement to tank ATGM

^ Tweaked Metis reload anims

^ Revamped AT-14 cover ejection script

^ Tweaked 6B13 weight

^ Tweaked 1P63 reticle illumination

^ Added spent cap effect to Metis & Kornet

^ Auto track can now lock on all vehicles by default so it's possible to lock & fire tank ATGM at slow flying helicopters

^ Beanie stringtables added

^ Ballistic data correct for soft headwear in VA

^ Tweaked initSpeeds of GSh autocannons

^ Calibrated PP61AM (merge from GREF)

^ Mi-24P Gsh-30-2K camera shake

^ SU-25 Gsh-30-2 camera shake

^ Ka-52 2A42 camera shake

^ Added gun limits for BTRs

^ Added antenna anim for BTR-60

^ Calibrated & added AA markings for 1PZ32 sight on BTR-80

^ Fold script improvement

^ Optimized T-80U series resolution lods

^ Changed gunner & commander get in memory points position for T-80 series

^ Improved T-80U series firegeometry - new ERA hitpoints & geometry improvments

^ T-80U & T-80A commander can now use binoculars when turned out

^ Tweaked BMP-3 FG & hitpoints

^ Added one nonpip window for BMP-3 driver
FIXED IN 0.4.1

@ Fixed BMP-2 turret emblems visibility (still needs tweaking)

@ Fixed broken PGS-64 shadow

@ Fixed gap in T-72B3, T-90 & T-90A FG

@ Fixed SACLOS guidance not working on Cherno & other a2 maps

@ 9M113 shadow selection

@ Kornet vehicle now uses Kornet launcher and mags

@ Replaced AiA TP cfg names with generic, A2 origin ones

@ Fixed AGS-30 dissapering in 2nd res lod

@ Fixed PSO script that was broken once again

@ Fixed Gorka's wound textures

@ Fixed GAZ-66 R142 alpha sorting in res lods

@ Fixed BRM-1K wrong inheritance in model.cfg

@ PAK-FA pilot anim is now properly looped + proper death anim added

@ Holdster anim of UPK-23 pod caused errors with Ka-52

@ Added missing mass to PM, PYa & PP2000

@ Removed laser lock from FAB-250 bombs

@ Some FCS were missing max lase range + tweaked minimum lase range for few others

@ BMD-2 had some missing decals due to alpha sorting

@ Fixed ZSU-23-4 disappearing hatch after destruction

@ Fixed BMP getin order

@ Added missing maxZeroing param to PK & SVD

@ T-80 ammo slot missing

@ Fixed cfgPatches for rhs_c_airweapons/config.cpp

@ Fixed rhs_weap_902a->Mode_Burst, by rhsafrf\addons\rhs_sounds\config.bin/CfgWeapons/rhs_weap_902b/Double/

@ Spare wheel alpha sorting in cargo lod

@ Fixed Mi-24 & Ka-52 blade destruction upon impact - missing proper blade center memory points

@ BMP-3 used wrong ballistic calculator

@ Fixed not all decals visible on T-80B series

@ Mi8MT & MTV-3 crew fans not changing to blurred version

@ Fixed serious flaw in BMP-3 gunner/commander pip handler causing fps drop

@ Changed uvsource in rvmats from "tex1" to "tex"

@ AKM normals green chnl fix

@ Fixed "[weapon rhs_weap_akms]: item[rhs_acc_dtk] does not match to this weapon!" errors for AKM, SVD & AS-Val

@ Added some missing items in virtual ammbox

@ BMD-4 max gun elevation

@ Fixed URAL missing geometry

@ Missing author in pbo prefix

@ Fixed wrong German BTR strings.

@ M117 guidance fixed

@ SU-25 instruments flickering during night

@ Removed bysta proxy from 3 & 4 res lod

@ Commander turret lock T-90 while driver is turned out

@ Zeroing tex offset fix

@ Fixed 7.62x54r 100rnd mag strings

@ Proper inheritance for igla twice

@ Missing Podnos weapon string

@ Fixed crazy sections count for BMP-2

@ Bad move connection in RHS_Metis_Gunner

@ VOG(s) texture paths

@ Changed T-90A weapon to 2A46M-5

@ Fixed zero divisor thing

@ Missing shoes in Gorka 2nd res lod

@ primaryObserver workaround experiment

@ Fixed D-30 empty last res lod

@ Fixed wrong inheritance of AKM w/ GP25 in model.cfg

@ Fixed Beryeza light

@ Lowered HE & HEAT ricochet angles

@ Fixed faces for some russian troops

@ Mi8-AMTSh tail rotor didn't changed into blur mode

@ Fixed tracer mags

@ 3UOF17 & 3UOF19 can now reach max range

@ EMR tweaks again

@ Fixed turned in T-72/T-90 animations

@ Typo in 9M124 ammo name

@ Su-25 ejection seat is now hidding properly

@ Fixed Tigr destruction effects

@ T-72B3 loadout hotfix

@ Tigr-M gunner turned in view

@ RSP-30 flare recoil fix

@ Small missing polygon on T-72/T-90 models

@ Lowered 2A70 ammo velocity to correct values

@ Fixed RPG-7 script not working for Zeus controlled units

@ Fixed hitpoints compilation

@ Fixed T-72 aa group

@ CBA compatibility

@ Fixed BTR-60 optic zoom

@ Fixed BTR-80 pip memory points

@ BMP-3 SpeechVariants

@ Sprut-SD brake lights always lit

@ Fixed Tigr doors & windows uv mapping

@ Cargo compartment for GAZ-66 cargo

@ Fixed some .rpt errors

@ Fixed some uv errors on T-80

@ Zenit missing textures in res lod

@ AK-103 Forest Tail was missing

@ CTI insurgents scoped to 1 to allow retro compatibility.

@ Fixed T-80UK & T-80UM antenna anims

@ RPG-7 rounds scope

@ Autoloader tweaks

@ Fixed: AK-74M had wildly different dispersion values for single fire and automatic fire

@ Aligned right bow mg reticle for BMP-3 & BMDs

@ Replaced BTR-80A ammo with UBR8

@ Fixed T-72 rear wheel shadow

@ Autotrack fix

@ Fixed some FCS errors

@ Fixed NSV feedtray cover selection

@ Ural rear FFV turrets get in/out memory points were inverted

@ Fix AFRF Zeus items' files coherence with US.

@ Break lights always lit on SS21

@ Fixed Mi-8AMTSh reticle selection

@ Fixed Tochka-U camo selection

@ Ural w/ ZU-23 ammo visiblity

@ Added baseweapon to Val grip

@ Removed ballistic computer & canLock from 2A28 grom

@ Mi24 rotor shadow fix

@ Fixed AFRF weapon recoil

@ Fixed AKMS shadow

@ Muffled sound fix

@ T-80UK memory points fixed

@ Suppressors no longer modify hit values

@ Significantly reduced SVD section count (20 to 2 for SVDM, 10 - 4 for SVDS)

@ 6B23 texture fixes

@ Fixed T-90 wind sensor texture bug

@ Fixed NSVT feedtray issues

@ Fixed 1P63 transformations

@ UAZ open lights were always lit

@ XEH fix

@ Fix to Mi-24 ATGM fix

@ PSO-1 illumnination script affected other ui

@ Fixed missing Kornet FG

@ Fixed T-72B3 loadout

@ ZSh-7A glass disappearing in distant lods

@ SVDS NPZ small mesh issue fixed

@ Fixed missing PKT muzzle flash for T-90 and T-90A

@ SVDS selector fix

@ BMD-1R rocket hiding

@ Attempt to fix some Russians speaking English.

@ BMP-1K missing hidden selection for wheels in 1st res lod

@ Duplicated mesh elements for BMP-2D in 1st res lod

@ Fixed initSpeed thing that broke most of muzzle velocities (i.e. KPVT & PKT had same muzzle velocity because of that)

@ Fixed destruction selections on BMP-3
REMOVED IN 0.4.1

    Deleted textures that shouldn't be in AFRF repo

    Removed desert EMR fieldcap
    Removed repeatString function

RHS: USAF
Spoiler
ADDED IN 0.4.1

    160th SOAR (A) AH-6 Littlebird

    160th SOAR (A) MH-6 Littlebird

    Mark V SOC (Special Operations Craft)

    M1117 Guardian ASV (Big thank you to Cleggy)

    HEMTT A4 (Armored and normal cab)

    M107 Barrett Anti-material rifle

    M72A7 LAW Man-ported rocket

    MP7 Submachine gun

    M8541A USMC Day Scope

    AN/PVS-27 Night Vision Scope combos

    WMX Flashlight and WMX and AN/PEQ-15 combo

    New AN/PEQ-15 model and black textures

    New variants of Fast Ops-Core with strobes on the back

    New Rockets, hellfire/rocket pods for USMC and Army helicopters

    UH-1Y Ground suppression variant (2x19-tube rocket pod/2x miniguns)

    A-10A AT variant with six AGM-65 missiles

    Crye Precision G3 Uniform in Multicam, M81, Black, Ranger green and tan variants

    MARPAT 8-point caps

    New MARPAT booniehats

    First SPCS US Army variant vests

    Vertical Grips for rifles

    US Army Airborne soldiers and groups

    Breacher backpack

    M62 tracer 20rnd mag 7.62

    Added some decals to HMMWVs

    Rest of USMC number decals

    Added paradrop waypoint

    Added master safemode switch to A-10, F-22, AH-64 & AH-1Z.

    Added Safe mode for these weapons: M4, M4A1, M16, M9,

    Added Iron sights animations for these weapons: M4, M4A1, M16, M27, M240, M249, SR-25, Mk14

    Added High ROF mode to A-10 GAU

    Added ability to specify if disposable launchers are thrown away automatically after changing weapon in RHS menu options (by default turned on)

    Added US flag and map marker.

    added hidden selections to M113

    New Grip System for AR-15 family, they are used in the under-barrel slot.

    Added hidden selections to M16 & M240

    M2010 new desert texture

    M4A1 and M4A1 (M203) new desert texture

    M552 and ACOG desert texture

    Tan AFG grips

    Added new M4, M16 & M27 as Zeus placeable, in VA and in crates

    New sounds for the M2010 (bolt action and reload)

    Add female warning voice system for all US aircrafts

    Added HK416

    Desert texture for Leupold Mk4 ER/T

    Engine damage smoke effects

    SU-230 model (M4/M249 reticle), 3D matches 2D scope

    SU-230A model (7.62mm rifle/M240 reticle), 3D matches 2D scope

    Add SpecterDR 3D (CX) variant & SU230A 3D

    Eotech XPS3

    FFAR rocket models

    Added turn in ability for armed HMMWVs, HEMMTs, FMTVs & RG-33

    Add new "Armored" driver in US Army, and assigned it to US HEMTTs
    SPC Textures sans USMC Flak patch

IMPROVED IN 0.4.1

^ Eden integration of US units (new categories and attributes)

^ Fast Ops-Core model and texture revamp

^ SOPMOD M4s fitted with ironsights from M27

^ SOPMOD side rail proxies moved forward

^ Tweaks to USMC Recon loadout.

^ LAW & AT4 can now be carried in backpack

^ Swapped out old RHARD pack texture.

^ Tweaked AT-4 shadow

^ Tweaked M590 pump action anim

^ Add custom Falcon backpack textures

^ Tweaked M1 decal init

^ SR-25 renamed to Mk11 mod 0 (due to the rail system and other parts)

^ Changed Rifleman (M590) for Breacher for coherence

^ Tweaked rocket impact point for AH-64

^ Added res lods to RG-33 since plenty of people use it anyway

^ Tweaked M1 hitpoints & fixed some selection errors in res lods

^ Improved SR-25 standard stock scale

^ Assign M8541A to USMC snipers / marksmen

^ Changed AFM on CH-53 to CH-49 based

^ Allowed NT4 Suppressors for M249 with long barrel

^ Tweaks to UH-60 cyclic movement

^ RHSUSF_fnc_firedSaclos now uses cursorObject command

^ Improved paradrop script

^ Reduced M1 tanks max ammo to 36 rounds

^ Small tweaks to A-10 MFD

^ Remaked F22 mfd, gun is now aligned

^ WIP work on TV Maverick

^ Added ability to hide benches in C130 & CH47 for more cargo duties

^ Added hidden selections to covered MICH helmets

^ Improved M1911 reload anim

^ Improved wheel shadows for M113

^ Added filter selection to UH60

^ Simple HEAT simulation for vehicles without composite armour

^ SMAW muzzle synchronization now runs on each frame

^ Tweaked iron sights' textures

^ HEAT warhead simulation performance & reliability

^ Added AI dispersion for M256 cannon

^ Increased M1 reload time without loader

^ Tweaked M1 optics visuals

^ Tweaked lead scripts

^ USMC loadouts adopt Mk318 bullet as standard (as in real life)

^ Added fire on move script for M1

^ Added RG-33 proxy camo selections

^ Added prone M590 reload anims

^ Reenabled rechambering anim for m590

^ Changed M240 reload anim

^ Changed M107 reload anim

^ Changed CH53 ui picture

^ Changed javeling holding anim

^ Changed LAW inheritance

^ Increased Javelin locking time

^ Changed M27 IAR hand anim

^ Changed M590A1 magazine reload anim

^ Tweaked CBA compatibility

^ Improved Oakley glove weighting on US marine V2

^ Tweaked M113 3rd person view

^ Tweaked M113 ammo loadout

^ Configured engine hitpoints for c130

^ Made new firegeometry for Ch53 with working cargo proxies

^ Added glass destruction effect for Ch53

^ Allowed NT4 Suppressors for M249 with long barrel

^ Update Ammo & Weapon Crates

^ Patrol cap scaled down

^ Removed proxies from M1 tanks & added hidden selections

^ Tweaked gun mantlet FG for M1 tanks

^ Optimized res lods for M1 tanks

^ Added ability to hide DUKE antenna

^ Update Ammo & Weapon Crates

^ Slight reduction of section count on all models

^ Slight brightness increase for M2010 Desert paint.

^ Unscope Mk 18 & M4 Block 2

^ Improved SOPMOD 2 rifles hand anim

^ Removed 1.60 crewAim indicators from Bradley & M1 tanks

^ Added an inner aperture to the M27's rear ironsight, as per Misty's instructions.

^ Improved ACU arm weights.

^ Model and textures for LAU-61C/A

^ Tweaked AH-64 speed

^ Calibrated FCS calculations for M1069 HE rounds

^ M299 Helllfire pod

^ M261(19 shot FFAR pod) model and texture

^ AGM-114 model and texture
FIXED IN 0.4.1

@ Fixed SMAW Spotting rifle missing switching action with the new APEX control preset

@ Fixed M109A6 being too front heavy

@ Fixed M109 ghost lod

@ Repositioned rocket pod proxies on AH-1Z

@ A3 Eotech renamed to EXPS3

@ Fixed initSpeed inheritance since marksman dlc

@ Fixed length of M260(19 tube rocket launcher)

@ Renamed UH1Y skeleton for safety

@ Fixed M1025 unarmed ghost lod

@ UH-60 rotors are now properly set in the Shadow LOD

@ UH-60 rotor blur texture no longer has yellow stripes

@ UH-60 cyclic left/right animation is no longer inverted

@ HMMWV doors sounds

@ Fixed some .rpt errors connected with ejection seats & canopy

@ M1A1 FEP WD had texture swichted with OD variant

@ HEMMT & RG-33 OGPK mirror were mirrored

@ Fixed M9 holster position

@ AH64 & AH1Z gun particles position

@ Proper M203 anim for Bk2

@ M27 pilot views: added missing parts magazine release and fence, dust cover etc.

@ Front M113 IFF panel hiding

@ C130 get in bug seems to be fixed

@ Fixed M1a2 woodland spent cases eject pos

@ Proxy positions for rocket pods on AH-64

@ Fixed CH53 couldn't start flying in 3den

@ Fixed XEH error logs

@ Fix Wrong Opscore string

@ Fixed missing US strings

@ Fix missing weapon for USMC SARC (D)

@ Fixed - M151 spotting scope _icon type

@ Unhide CVCs

@ Fixed m1025 /w m2 ammo belt clipping

@ Fixed AGM missiles penetrator

@ Fixed infinite ammo thing

@ Fixed hitpoints compilation errors

@ C130J error message

@ Fix wrong RG33 Army spawning in USMC groups

@ M590 sounds not working

@ Fixed ACU missing patches and redid a bit the proportion

@ Fixed M2A3 BUSK III shadow lods hiding after destruction

@ Fixed M2 muzzle flash visibility on M113

@ M27 pilot views: added missing parts magazine release and fence and dust cover

@ Fixed pistol m320 zeroing

@ Fixed m249 rvmats wrong texture path

@ Fixed m249 mags initSpeed

@ Removed gear from plane canopies & ejection seat

@ LAW & AT4 is now reloaded properly

@ Fixed inverted FROG normals

@ Fixed missing selection in MICH 2000 MARPAT helmet

@ modelSides[] fixed for all US uniforms

@ Fixed M1025 unarmed ghost lod

@ Further tweaks to UH-60 cyclic movement
REMOVED IN 0.4.1

    FROG M81 (it was a placeholder of the G3 M81, the old classname will link to the new uniform).
    US Army and USMC squad leader handguns (to keep consistency with real life units).

RHS: GREF  -> NEW
Spoiler
ADDED IN 0.4.1

    CDF pilots

    L-39C Albatros

    L-159 ALCA

    Antonov An-2

    Su-25

    Mi-24G

    Mi-35V

    Mi-8 Variants

    CDF Infantry & Paratroopers

    ZSU-23-4V

    BTR-60PB

    BTR-70

    2A18M (D-30A)

    M252

    UAZ-3151

    BMD-1 and variants

    BMD-2 and variants

    BMP-1 and variants

    BMP-2 and variants

    BRDM-2 and variants

    T-72B

    BM-21

    GAZ-66 and variants

    Ural-4320 and variants

    9K38 (Djigit)

    AGS-30 (6P17)

    DShKM

    NSV (6T7)

    SPG-9

    ZU-23-2

    CDF National Guard Infantry

    M1117 ASV

    CHDKZ Infantry

    Nationalist Infantry (Militia)

    Nationalist Infantry (Paramilitary)

    Zastava M21 variants

    Zastava M70 variants

    Zastava M76

    Zastava M92

    Karabiner 98 Kurz

    Mosin Nagant M38

    F1 Grenade

    M10 TTsKO (Fall)

    M10 TTsKO (Summer)

    M10 TTsKO (Winter)

    M93 (Alpenflage)

    M93 (Flecktarn)

    M93 (Tiger Stripe)

    M93 (Urban Reed)

    M93 (Woodland)

    Spectre-SKWO

    TTsKO Mountain

    TTsKO Forest

    TTsKO Urban

    VSR

    Baseball Cap (Specter-S)

    Booniehat Alpenflage

    Fieldcap TTsKO

    Patrol Cap (Specter-S)
    SSh68 Covered

IMPROVED IN 0.4.1
FIXED IN 0.4.1
REMOVED IN 0.4.1
« Ultima modifica: 23 Febbraio 2017, 17:43:33 da [TS]Djmitri »

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Re:[MOD] RHS: AFRF and USAF - thread ufficiale
« Risposta #13 il: 23 Febbraio 2017, 17:26:42 »
Aggiornamento di RHS v. 0.4.1.1

RHS: AFRF
Spoiler
ADDED IN 0.4.1.1

    Add folded variants of AK103/4/5

    Add VMF flag

    Add heal commands to russian radio protocol

    Add suppression commands to russian radio protocol

    Add optic preference settings to RHS options menu

    Add sound config template

    Add many reverb tail sounds

    Add new sounds(ets) for the following weapons: AK74, AKM, SVD, PP2000, PKM, PKP, DSHKM family, AS VAL family

    Add 3d variant of 1P78
    Add short/long lights switch in trucks and cars

IMPROVED IN 0.4.1.1

^ Tweaked amphibious parameters for all tracked vehicles

^ Field Cap EMR Summer (Alt) moved slightly to the right, to fix clipping against the head mesh

^ Adapted AK-74M textures to 100 series rifles.

^ GAZ66 should now be able to repair more than just one BTR80

^ Vehicles spawned by RHS virtual garage are now destroyable

^ Tweaked para drop way-point behavior

^ Add maGAZineReloadSwitchPhase to PKP & PKM

^ Tweaked BMP-3 driver non pip view block

^ Calibrated PKT FCS calculations

^ Significant improved FCS calculations for BMP3 HE rounds

^ Improved PSO-1M2-1 rvmat

^ Added fail-safe mechanism to turret locking of commander station & Tigr sts gunner in MP

^ Tank ATGMs are now launched at 3 degrees angle above line of sight

^ Add incoming missile announcer to PAK-FA

^ Mi-24 use now new SACLOS guidance

^ Mi-24 9S475 handler now use same camera quirk fix as Ka-52

^ BMP-3 visors zoom level

^ Tweaked weapon groups: now BMP-3 & BMD-4 has main cannon & ATGM in 1st group, auto-cannon in 2nd & pkt in 3rd grp

^ Increased 2A70 dispersion

^ Calibrated UPK23-250 gunpods mem points

^ Reduced amount of fire from T-80 engines

^ Repainted ZSU23-4 reticle & added ability to use bis lead calculator till proper FCS is developed

^ Speeded up K36D ejection procedure

^ Tweaked recoil to be more consistent across AFRF and USF

^ Improved infantry paradroping script

^ Improved disposable script

^ Tweaked AKS-74U tex/rvmat

^ VOG grenade hides when the GP-25 is fired

^ Removed GPS from T-80, T-80B, T-72 obr 84-89, BMP-1/2, BMD-1/2, PTS & early BMP-3

^ Add locality check to seat ejection script

^ Sabot petals, ATGM pushers and blownoff turrets now glow hot

^ Callibrated 1P78 reticle

^ Tweaked tritium illumination script

^ Vest weight & capacity consistency

^ Tweaked Mi-24 exhaust cover camo textures

^ Tweaked 6B23 vests pilot lod

^ Changed glass material for EKP-1

^ Add wound textures to EMR uniform

^ Add commander FFV turnout for BTRs

^ Add optic destruction to all BTRs

^ Improved BTR-70 last res lod (from 8k point to 4k)

^ Tweaked BTR-70 gunner view lod

^ Remade BTR-70 & 80/A FG

^ Updated BTR-70 destruction rvmats

^ Add wavebreaker anim & replaced propeller anim source from "wheel" to "propeller" on BTR-70

^ Add top hatches & cargo doors animations to BTR-80/A

^ Add snorkel & wavebreaker anims to BTR-80/A

^ Add propeller to BTR-80

^ Add res lods to BTR-80 wheels proxies

^ Add slingload memory points to GAZ-66s

^ Tweaked 2S25 bouyancy lod

^ Improved Ural suspenssion behaviour

^ Add 2 front FFV seats to Ural&Gaz open variants

^ Tweaked BTRs wheel hitpoints

^ Removed barrel from t72/t90 physx

^ Add engine smoke effect on BTRs
FIXED IN 0.4.1.1

@ Fixed config inheritance errors with the new APEX config system

@ Fixed Russian radio protocol for the new APEX system

@ Fixed safety mode not working for weapons with GP-25

@ Fixed shiny clan logo on EMR uniform

@ Added missing EMR fieldcap to VA

@ Fixed wrong BMP-3 hiddenSelection assignments

@ Fixed 6Sh116 lod switching

@ Fixed T80U nsvt missing geometry

@ Fixed Gorka wounds

@ 9M112m didn't used new saclos guidance

@ Fixed Ob681-2 shadow lod

@ Ka-52 stick control reversed

@ Fixed typo in 6B23 armor config

@ Fixed wrong mem point used on SPG-9

@ Fixed fire from D-30 chamber

@ SPG-9 mounted on UAZ was missing optics fix

@ EMR was missing rvmats in pilot lod

@ Missing npz params for few vehicles

@ Fixed Tigr-M left mirror not working

@ Improved Ka-52 ejection script reliability in MP

@ Improved ATGM spent tube reliability in MP (need testing)

@ Improved 9P135 launcher usage reliability in MP (need testing)

@ Fixed BTR80A reticle not hidding in NVG mode

@ Missing axis in last res lod of BMP-3 @ Searchlight open/close option breaking decals on T-80

@ Fixed Ob681 pilot view lod

@ Kornet was missing in cfgPatches

@ Mi-8 pilot cannot manual fire door gun anymore

@ After burner script launch on dedicated server

@ GP-25 zeroing anims

@ Fixed missmatched letter case on PKP/PKM maGAZines

@ Fixed BMD-1PK top cargo positions not available

@ Removed targeting pod from Su-25 & PAK-FA

@ Fixed 7N31 44rnd mag init speed

@ Fixed Body armour values

@ Fixed metis gunner proxy in geometry lod

@ Deformed gorka hood in pilot lod to prevent clipping issues with gp25

@ Moved forward 1p78 mem point to fix some clipping issues with pkp in deployed stance

@ Fixed Gaz-66 w/ Zu-23 pilot lod error with passenger in cab moving with turret
REMOVED IN 0.4.1.1

    Removed obsolete old sounds

RHS: USAF
Spoiler
ADDED IN 0.4.1.1

    M24 SWS Sniper rifle

    Pro-Tec helmet family

    Add Mk 18 new rail model and painted variants

    Add M4A1 SOPMOD Block II new rail model and painted variants

    Add M4A1 SOPMOD Block II new rail model and M203 variant

    Add Eden Preview pictures for almost all USAF units

    Add MARSOC revamped units and new ones

    Add option to move inside of CH47 & CH53

    Add option to attach & paradrop items from CH47 & CH53

    Add optic preference settings to rRHS options menu (3D, PiP or 2D)

    Trigger.0 anim for rifle trigger (replaces reload source for trigger)

    Trigger.1 anim for UGL triggers (selections added to models)

    Grenade warhead hides when UGLs are fired (based on revolving.1 source)

    Added Woodland version of LWH with Black ESS and Cover.

    Bouyancy LOD for all HMMWVs

    Class Sound to HMMWV and raised interior idle sounds

    DUKE jamming and destruction script (M1117, M1A1 FEP, M1A2SEP v2 and Bradleys)

    Mk11 painted variants
    Added Lower mounted version of Premier scope

IMPROVED IN 0.4.1.1

^ New sounds for weapons (M240, M249, M203, M16, M4, etc.)

^ Improved M1A2 HMG handling

^ Improved ACOG fibre cable, glass material & added 3d variant

^ Specter 3D reticles scaled up to better match ballistics and ranging

^ Added hidden selections for Mk18 & M4 BII

^ Added Mk18 & M4A1 SOPMOD Block II in our VA boxes

^ Tweaked Mark V res lods - reoargaized seats to allow easiers managment of proxy res lods

^ Moved guns to separate compartments to unclutter action menu for Mark V

^ Increased specular power of XPS3 glass

^ Increased cargo capacity of Mark V

^ Tweaked recoil to be more consistent across AFRF and USF

^ Full revamp of NT4 suppressor (model and textures)

^ Rewritten gripod system to use EHs instead of loop - increased performance & reliability

^ Add fron ironsight shadow on m107

^ Tweaked premiere scope shadow & added shadow res lod

^ Tweaked Eotech 552 shadows

^ Tweaked infantry footwear shadows

^ Tweaked surefire shadow on ACH helmets

^ Automated monitor deploy for MELB copilot when going into optic view

^ Tweaks to boat loading (still WIP)

^ It's possible to hide cargo benches on CH-53E now

^ Optimization to paradrop & move inside scripts

^ Tweaked C130J MFD

^ Add Eden attribute to attach boats to Mk V & boat loading finalization

^ 40mm grenade mesh in UGL barrels was modified so that the break between the "gl_bullet" and "gl_cartridge" selections is accurate.

^ Scaled up suppressors

^ M1117 fording depth

^ HMMWV fording depth

^ Improved M4A1 Thermal texture

^ M1117 & HMMWVs were missing engine smoke effect

^ Improved HMMWVs engine hitpoints

^ Add fancy stuff to M1117 (optic destruction, duke destruction, 3 additional passenger seats inside)

^ Add wound texture for Gen 3

^ Add DUKE destruction to Bradleys & M1 tanks

^ Add ability to hide DUKE antennas on Bradleys

^ HMMWV engine damage selection

^ Gear visibility in cargo lod of UH60M (change visible for FFV seats)

^ Tweaked FFV limits on UH1Y

^ Tweaked cargo positions on UH1Y

^ Tweaked amphibious physx of M113 (turning ratio, max speed)

^ Improved M8541A SSDS visuals

^ Tweaked textures and rvmats for FMTV/HEMTT/HMMWV/CH-47/UH-60/M1117(UN Variant) to fit better with new lighting

^ Lower res LODs for rocket pods

^ Squad XML positioning in CH-47/UH-60/AH-1

^ Tweaked gear and weapon textures to better fit with lighting
FIXED IN 0.4.1.1

@ Fixed config inheritance errors with the new APEX config system

@ USMC squad leader was missing weapons due to typo in cfg

@ AH1Z GS had broken rockets

@ USMC RG-33 /w m2 had wrong turret texture

@ Alpha issue with collimators on Mk18 & M4BII

@ Fixed M113 M2 shell casing

@ Mark V irradiance map .rpt errors in diagnostic.exe

@ Mark V M134 particle effects pos

@ Mark V missing gunner get in points for both M2 & M134

@ Mark V - displays not working

@ Zeus placeable M107 was missing scope=2

@ Fixed M1A2SEP (non tusk) commander couldn't use his M2 when turned out

@ Missing geometry in ejection port of Mk18 & M4 Block II

@ Reduced visiblity of C130J HUD

@ Missing parts in shadow lod of M240G & B

@ Fixed HK416 full auto mode AI distances

@ Fixed M113 (ammo) variant texture randomization

@ Spent disposable launchers adding magazine in inventory

@ Increased M107 and it's magazines mass

@ Removed strap loop from the top of Bowman earpiece in MICH helmets, to stop clipping through

@ Unified and improved HMMWV engine hitpoint position

@ Hellfire now use proper penetrator

@ Removed pilot targeting pod from F-22, UH1Y & CH47

@ Fixed A-10 TVM ui

@ Fixed hHEMTT light points & hitpoints

@ Fixed Mark V SOC troop capacity

@ Fixed vehicle M2 gunner bounding-sphere size

@ Fixed bad geometry and unnecessary UV channels in FMTV/HEMTT/HMMWV/CH-47/UH-60
REMOVED IN 0.4.1.1

RHS: GREF
Spoiler
ADDED IN 0.4.1.1

    Add UN Beret

    Add option for manual rifle bolting in RO2 style
    Add Eden Preview pictures for GREF units

IMPROVED IN 0.4.1.1

^ Tweaked Mosin reload anims (added clip)

^ Removed random numbers from Chdkz BRDMs

^ Add suppression fire command to GREF radio protocol

^ Changed M70 & M76 sounds to AFRF equivalents

^ Vest weight & capacity consistency
FIXED IN 0.4.1.1

@ Fixed config inheritance errors with the new APEX config system

@ Fixed AN-2 rotors didn't changed to blurred version in far res lods

@ Fixed Mi-24G rotorshaft anims

@ Fixed CHDKZ ZSU-23-4 scope

@ CDF paratrooper autorifleman was carring PKM magazines in backpack
REMOVED IN 0.4.1.1

[TS]Djmitri

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Re:[MOD] RHS: AFRF and USAF - thread ufficiale
« Risposta #14 il: 23 Febbraio 2017, 17:31:00 »
Aggiornamento di RHS v. 0.4.2

RHS: AFRF
Spoiler
ADDED IN 0.4.2

    AKS-74

    AKS-74N

    DTK (1983)

    6B43

    Added new SVD reload anims

    Ability to disable voice announcer (bitchin' betty)

    Mi-8 with cargo hook

    AK-74MR

    AK rifles with a lot of Zenitco (thanks Zenitco for the ref images!!) accessories

    Added AK-74M Full Plum with DTK-1 AI classes

    Added MCLOS control for 9M14

    Added FFV actions to BMP-1/2 Gunner & Commander

    Added optics destruction to BMP-1/2

    Added 2S3 camo version

    Added New KPVT sounds and configs

    Added New tail sound curves

    Added Type 69 40mm Airbust RPG round.

    Added new Tigr-M Engine Sounds

    KamAZ 5350

    DTK-1P

    DTK-2

    UUK

    Perst-3

    Tu-95MS

    Mi-28N

    Kh-55SM

    Orsis T5000

    Harris bipod

    Dedal DH 5-20x56

    Altyn

    Various new aviation decals

    Added engine startup script to appropriate AFRF vehicles

    Added cargo light to Mi-8 & Mi-24

    Added door anims to GAZ-66

    Added hidden selections to GAZ-66 Kungs

    Added sand texture to GAZ-66 kungs

    Added improved lights to UAZ, URAL, Tigr & GAZ-66 (searchlight control, high/low beams, interior lights, reverse light)

    Added additional antenna anims to GAZ-66 R142N

    Added night sight illumination to BTR-60/70

    Added 7N6 bullet

    New muzzle flash proxies for all muzzle attachments

    Added SPO-15 script to Su-25 & Mi-24

    Added joint muzzle support for russian weapons

    Added S-13 rocket models (S-13/S-13B, S-13T, S-13D, S-13DF, S-13OF) to go with B-13L/B-13L1 pods.

    Added BTR-60 camo version

    Added grip system for russian tactical AKs

    Added D-6 static parachute & incorporated it to ejection scripts
    9M113 missile model

IMPROVED IN 0.4.2

^ Added medic bag configured as backpack

^ Removed turret based tablock introduced in 1.66

^ Combat heli pilots now have green helmets.

^ Improved lod transition of ZSh-7A helmets

^ Added hitpoints to truck mounted ZU-23

^ Assigned linkedItem muzzles for AK-103, 104, 105 base weapons in Arsenal

^ Tweaked Mi-8 side gunners anim

^ Some more tweaks to Ka-52 & PAK-FA MFD

^ Improved bipod compatibility with joint rails

^ Tweaked TPD-1K emmisive value

^ Added script to handle changing of maGAZines on vehicles & marking Laser Range Finder usage. Vehicles now are able to change maGAZine from AP to HE

^ Mi-8 door seats are folded when there is MG attached

^ Clean up redundant UVs and UVs inshadow lods on most models

^ Mi-8 passengers use same comparment as pilot

^ Increased size of pouches on 6Sh116 to represent real life better

^ Improved virtualAmmoBox.sqf addding of USAF scopes

^ Mi-8 textures

^ Fixed errors in Stringtable.xml

^ Increased BTR-60/70 lower hull armor from 5mm to 7mm

^ Added proper firegeo to BTR-70 side doors

^ Randomised radar starting pos by using timeRndOffset

^ Added base class for Mi-24D with MCLOS missiles

^ Brightened up BMP-2D additional armour texture

^ Added missing geometry LODs for some russian berets

^ Added emtpy shadowLODs for berets

^ Slightly improved Tigr Wheel PhysX

^ Changed BMP-2 loadout so PKT use single 2000 round maGAZine

^ Tweaked S5 rockets damage values

^ Reorganised rhs_scopes as rhs_accessory

^ PSO-1M2-1 use 25m increments for zeroing now

^ Added Mi8MTV-3 & AMTSh exhaust mem points

^ Added static weapons for VMF

^ Added engine smoke effect to ZSU-23-4

^ Added setShotParents command to spall & heat script

^ Tweaked DTK geometry so it can fit AKS-74 too & improved it shadow lods

^ Added some missing weapons to virtualAmmoBox.sqf

^ Adjusted Mi-8 landing gear animations

^ Disabled engine startup script in water due to how waves were handled

^ 2DP inheritance

^ Improved hatch control script

^ Decreased fuel of T-80

^ Tweaked ATGM speed

^ Disabled tablock on Su-25 & Mi-28

^ Added RPG7 backpack with PG7V rockets

^ The way sound tails are handled

^ Ballistic data for PG-7VM & VS

^ Added some more S5 rockets types (HEAT, HE/HEAT, FRAG)

^ Added proper reticle for Mi-8MTV-3 & Mi-8AMTSh PKV collimator

^ Corrected Mi-8 PKT limits for front & rear machinegunner

^ Adjusted pilot position to better match collimator

^ Changed BMP-1/2 commander reticle from TPKU-2B to TKN-3B

^ Improved BMP-2 1PZ-3 cover textures & added animation to it

^ Added proper zoom modes to BMP-1/2 commander

^ Added UBR11 rounds for 2A72/2A42

^ Rearmed BMP3 & BMD-4 with UBR11 rounds

^ Adjusted PGO7V3 reticle

^ Added ballistic data for PG7V & VM/VS

^ Added rotation of RPG7 projectiles

^ Added tracer to OG7 round

^ Added PGO7V2 & PGO7V optic variants

^ Added ability to hide benches in Mi-8 helicopter

^ Added new IK anims to Mi-8AMTSh

^ Added new suspension configuration to Su-25

^ Restored old reticle & ballistic to SPG9 & OG9V round

^ Section optimization for T-72 & T-90

^ Small tweak to T-80 snorkel script (MP compatibility)

^ Added new IK anims to KORD, DShKM, UAZ with DShKM/AGS & Tigr STS

^ Tweaked rotation speed of D-30

^ Disabled manual fire option for T-72B obr 84-89

^ Added TPNK-240A optic to BRM-1K navigator

^ Added BRM-1K radar to PRP-3

^ Added 9M14 fly model

^ Increased fly ATGM model bounding box to exclude from near zero pixel draw optimization algorithm

^ Tweaked SACLOS script

^ Improved snorkel script - loop is now initialized on snorkel mount which means less scripts are running in the background in the typical scenarios

^ EMR textures

^ Added Mi8MTV-3 without door MGs

^ Added IK anims to Mi-8MT & MTV-3

^ Added aimTransitionSpeed (speed of aiming down the sight)

^ Clean up on BTRs & ZSU

^ Tweaked tanks init (seems spawn has 3ms limit & creating agent near [0,0,0] significantly delay whole code)

^ Tweaked turned out limits for side gunner of BMP-3 by doing nasty workaround

^ Tweaked 2S3 max fording depth

^ Added 9M117M Kan & 9M117M1 to BMP3 (early - 9m117, late 9m117m, M - 9m117m1) & BMD4 (basic - 9m117m, M - 9m117m1)

^ Added additional optic mode to RPG26 & RSHG2 for rangefinder usage

^ Further improvments to engine start script - added collider without component name & redefined physx collider to house class

^ Improved ammo indexing & autoloader script

^ Readded BMP-3 commander

^ Improved turret unload script

^ Added unified Bolt Action & Disposable script using new weapon EH

^ Optimized 2S3 model

^ Added airLock=1 to tank ATGMs & HEATs- AI should now engage helicopters with them

^ PDU4 now triggers Shtora

^ Raised capacity for RPG Bag

^ Added top hatch mesh to KamAZ & FFV seat to handle it

^ AKS-74U texture

^ Went on section reduction spree for following models: UAZ, URAL, GAZ66, ZSU23, BTRs, Tigrs, KamAZ

^ Tweaked gear sound changing script

^ VSS stock is made of wood now (at least in fire geometry)

^ Tweaked bolt action script handling for AI & remote units

^ Improved FCS handling which allows using zoom by tank & ifv drivers

^ Improved FCS scripts performance

^ Changed BMP-2 BPK-42 handler - highly experimental, changing between optics mode may not work 100% correctly

^ BMP-2 Obr 86 now use 9M113M missiles

^ Added reticle night illumination to BPK-42-2 (BMP2 sight)

^ Added ability to remove launchers (Maljutka & Konkurs) from BMPs & BMD through VG

^ Added small anim of konkurs optic cover rise up when ATGM is selected

^ Changed how weapons are working on BMP-2 now. While using BPK-42 it's possible to use only main gun & coax machinegun. Switching to 9sh119 ATGM sight will unlock ATGM & disable rest of weapons.

^ Moved BMP-2 models by X 0.5283, Y-0.00171,Z -4.42685 so they are in center. Also it's easier to carry feature from BMP1 now. Shouldn't change too much ingame since those models use autocenter function anyway

^ Tweaked BMP sound configuration

^ Added interior light to BMPs

^ After gathering enough money maGAZines of dipsosable launchers are available free of charge

^ Tweaked GAZ-66 driver animation

^ Increased explosive strenght of HEATs

^ Added variable to disable engine startup - type RHS_ENGINE_STARTUP_OFF = true to disable

^ Added NVG autoequip script

^ Added monocular reticle for 1PN138

^ Added ability to change loadout of 2B14, D30 & 2S3 via Eden

^ Improved Tigr-STS turret changing script

^ Increased amount of spent casses YakB produces

^ Tweaked GSh30 particles

^ Tweaked inside position of T-72/90 commander position

^ Remade hatch handling for Tigrs

^ Moved GAZ-66 sound cfg to separate file

^ Legacy rhs_weapons_crate_ak_standard to help fixing issues with older missions relying on this asset

^ Ported Laser/Light and attachment position swapping scripts to AFRF and configured it for appropriate weapons and attachments

^ Minor tweaks to PSO-1M2-1 texture/material

^ setShotParents for complex hitPart simulation

^ Increased spall amount

^ RakursPM NVG compatibility

^ RakursPM second UV set fixed

^ BTR-60 green texture

^ GAZ-66 Interior Gauge Movement

^ EKP rvmat tweaked

^ Added ability to hide commander shield on T-72 obr 84, 85 & 89

^ Tweaked K5 thickness on T-72 & T-80 tanks

^ Added separate model for T-90A turret blow off

^ Added VMF flora uniform with subdued patches

^ Added RVA crews with NVG

^ Added hidden selection to TSh-4, Zu-23, 2B14 & D-30

^ Updated FT-2 start screen image

^ Further tweaks to Su-25 physx suspension

^ Added soundFly sound to missiles & rockets

^ Increased Tochka-U missile bounding box

^ Added setShotParent script command to Tochka-U cluster munition

^ Improved Tochka-U & Tu-95 accuracy (fixed missing ATLtoASL conversion)
FIXED IN 0.4.2

@ Fixed wrong hiddenSelections on T-72 proxies

@ Fixed beret shadows

@ Fixed tochka-u launch sound

@ NVM-14 positioning: no clipping with mount on 6B27, 6B47, 6B7-1M.

@ Fixed Su-25 & PAK-FA landing damage

@ Fixed Tochka-U launch sound

@ S-13 launchers missing autocenter=0 in geometry

@ Fixed nvg visible in fpv

@ Fixed T-72 FCS error with 0 range

@ Fixed TM-62M mine deactivated model, shadow lod and description in Stringtable.xml

@ Fixed PMN-2 mine deactivated model, shadow lod and description in Stringtable.xml

@ Fixed Zu-23 locking

@ Configged in VSR 6Sh92 vests using existing textures.

@ PSNR-5 not detecting radar contacts due to getPos* issue

@ RGD-2 Smoke, stun grenades, and thrown flares not cycling between types if multiple types in inventory

@ Lead setting was default 0, yet in menu options default value was 1

@ Fixed cabin elements position after rescalling

@ Fixed people tag hidding @ Fixed gunner was able to fire inside Tigr-M

@ Fixed safemode sound not played everytime

@ Fixed PAK-FA decals

@ Fixed No Sound for GAZ-66 when reversing

@ Bad texture on Chedaki BRM-1K commander sight.

@ Fixed AKS-74UN side slot

@ Fixed BMD-1R pilot view proxy

@ AKS-74UN had wrong muzzle attachments available

@ Fixed T-90 had wrong commander proxies in FG

@ Fixed parseNumber attributes errors

@ mproved resolution of vvs_ca.paa decalI

@ Missing ChDKZ Ural textures

@ Potential fix for HEAT handler

@ Fixed PSO-1M2-1 ironsight memory points

@ Fixed Tigr-M smoke rounds firing from only one launcher

@ Error while using ballistic computer menu due to variable override

@ AK mags strange triangle in last shadow lod

@ Performed exorcism on vmf & vdv flora uniforms

@ Scoped out old insurgent BMDs

@ Scoped out properly optic variants that shouldn't be visible otherwise

@ Renamed rhs_editorPreviews to lower case

@ Fixed blank res lods for BMPs

@ Reduced Specular and Specular Power for Mi-8 fuselage

@ Missing camo selection in res lods for emr uniform

@ Gorka clipping with AFRF vests on the sides

@ Missing BlueOnBlue texture to T50 VG texture selection

@ Fixed it was impossible to fold/unfold GAZ-66 radio mast

@ Fixed setShotParents for multiple penetrators

@ Fixed AK-74M w/ 2mags couldn't use safe mode

@ Typo in 2B14 cfg

@ Potential fix for crash during shell loading in T tanks

@ Standarized weapon, item and maGAZine mass for AFRF

@ Added some alpha to PKV collimator reticle to fix graphical artifact

@ Fixed D30 lacked recoil if LG rounds were fired

@ Fixed AI using S5/S8 unguided rockets in uncontrolled way

@ GAZ-66 section count (277 for regular & >515 for version with ZU-23 [sic!]) in 2nd res lod & other small issues (open geometry, flags, etc)

@ BMP-1 barrel selection in shadow lod

@ Fixed Mi-24 antenna cover texture color

@ Fixed Mi-24p camo1 texture

@ Fixed missing flare effect on Mi-24 & Su-25 lights

@ Fixed civilian URAL picture

@ UAZ-469 searchlight texture

@ Fixed BMP-1P had two 9P135 launchers in distant res lods

@ Obyekt 681-2 was missing ATGM sight

@ Fixed BMP-2 Obr 80 camo selections on ATGM launcher

@ Fixed rotor blur not working in last res lod of Mi-8AMTSh

@ Fixed BMP-1P hand movement when using launcher

@ Restored accidently deleted variable in engine startup script

@ Network sync

@ Fixed ghost BTR-60 LOD

@ T-72 parsenumber bug

@ 2DP nohq inverted, reduced texture size and rvmat tweaked.

@ BMD-1 suspension was too high

@ Fixed Gorka Hidden Selection issue

@ VDV Mi-24 were unable to unhide exhaust covers

@ Removed GAZ-66AP extra proxy leftovers

@ Fixed 2nd uvs set on BMDs & other errors reported by checkAll script (duplicated selections, isolated vertices, opened FG or VG, named properities)

@ Fixed some German wordings in the rhs_main/Stringtable.xml

@ Limited RPG7s mass

@ Removed duplicated strings

@ Fixed some .rpt errors

@ Fixed BMP-1P ATGM gunner proxy missing in fire geometry lod

@ Fixed BMP-2 missing "konec hlavne" mem point

@ BRM-1K left & right cargo turrets animations

@ Fixed 2S3 travel lock bug - close T1919

@ Fixed open topology in Tigr geomtry

@ Fixed RGNO impact script

@ Fixed DShKM conflicting skeleton error

@ Fixed Tigr-STS key event handler

@ Adapted VA to 1.64 changes

@ Corrected small mistake in orsis handler

@ Fixed Mi-8MT doors & windows in cargo lod

@ Fixed Mi-8AMTSh gunner mem point

@ Fixed OG9V behaviour after 1.66 update (had to update reticle too unfortunetly)

@ Fixed editor previews for civilian URALs

@ Fixed wrong position of zeroing in ui of static weapons

@ Fixed BMP-1D can swim

@ Tigr-STS hotfix

@ Fixed T-72 small errors

@ Fixed Mi-8AMTSh lower damper animation. Thanks to Voyager.

@ Added bouyancy=1 to T-72, 80 & 90

@ Fixed max fording depth for T-80s

@ A face was absent from "HIDE_exhaust" selection (CDF Mi-8AMTSh had a misc triangle projecting from the port-side exhaust)

@ Fixed Mi-8 rotorshaft anims

@ Mi-8 MG gunners were using wrong lod (cargo, instead of gunner)

@ Sorted alpha in Mi-8 pilot lod

@ Disposable launcher script missing locality check

@ Fixed RGD-5 thrown model

@ Kornet & Metis bounding box

@ Alpha sorting on Mi-8AMTSh sight

@ Typo in AK-105 muzzle slot classname

@ Fixed 2DP appearing in optics slot

@ Trailing space in DTK1P.p3d named properties

@ Mi-24 firegeo tweak

@ Duplicated stringtable

@ Some units missing in cfgPatches

@ ScopeArsenal=0; & scope=1; to folded weapons.

@ GAZ-66 w/ R142 proxy left over in pilot lod

@ Reverted scope values on pp2000

@ Mi-8 wheels were sunk in the ground when using AFM, following changes to damper anims.

@ Added buoyancy=1 to Tochka

@ Added some missing maGAZine to virtualAmmoBox.sqf
REMOVED IN 0.4.2

    Scoped out ZSh-1-2 in favor of Altyn
    Most 50 and 150m distance steps for tails (saves quite a bit of disk space, too)


RHS: USAF
Spoiler
ADDED IN 0.4.2

    Interior lights for M2, M113, M1117, C130, UH60, UH1

    Vehicle in Vehicle support for flatbed HEMMTS

    Custom muzzle flashes for USF weapons

    M40A5 sniper rifle

    Schmidt & Bender M8541 scope

    SU-260/P Machine Gun Day Optic (ACOG TA648MDO)

    ACOG TA31RCO-RMR

    Early generation M249 variants: pre-PIP skeleton stock, PIP solid stock etc.

    SAW front grip attachment (currently only compatible with M249 itself)

    New Harris bipod variant for mounting on M40 and M24

    SilencerCo Omega 9K (9mm suppressor)

    Rotex-II MP7 (4.6mm suppressor)

    MP7A2 (replaces old MP7A1 model)

    hiddenSelections for SPC vests

    hiddenSelections for HK416

    Flags in cfgFactions

    Engine startup/stop time script for USAF ground vehicles (RHS_ENGINE_STARTUP_OFF = true; to disable)

    Script for automated equipment of NVGs at night (if available in a unit's inventory)

    M397 40mm airburst grenade

    M14 AP mine

    New M67 (frag) and M69 (practice) hand grenade models

    Javelin AT assistants/ammo-bearers

    New TOW missile variants, including TOW 2B with Overfly Top Attack (OTA)

    New IK anims for several crew-served weapons

    Ability to disable voice announcer (bitching betty) in RHS options menu

    M1232 6X6 MRAP (RG33L)

    MRZR 4 ATV

    AN/PAS-13G(V)1 Light Weapon Thermal Sight by Erick Tjoe (https://www.artstation.com/artist/ericktjoe)
    Ops-Core FAST Maritime helmet

Improved IN 0.4.2

^ Reconfigured inventory mass of items, magazines and weapons in a more unified way across all RHS mods

^ Unified bolt action script using new 1.66 weapon eventhandlers

^ Unified disposable launcher script using new 1.66 weapon eventhandlers

^ Config parameter "aimTransitionSpeed" introduced in 1.66, is added to USAF weapons

^ New textures for M24

^ New textures for AN/PEQ-15 and model adjusted for locking pin

^ Reduced MELB engine & tail rotor armor

^ Optimized SPC & IOTV vests (sections count, more res lods, removed old camelback from pilot view)

^ Calibration of Elcan M145 2D & 3D reticle

^ Laser position on ANPEQs

^ Standard USMC Scout Sniper classes are now equipped with M40A5, added new classes with the previous Mk11 (M110 stand-in) loadout

^ HMMWVs more difficult to roll over

^ Better HMMWV glass reflection

^ M1 tank optics zoom levels

^ Increased dispersion of M230 & M197 helicopter autocannons

^ Tweaked ERA hitpoint values on Bradley

^ Improved grip attachment system to support compatibility across RHS factions and support for 3rd party addons

^ Flipped Premier M8541A scope normals, tweaked rvmat and improved glass reflection

^ Optimisation of M249s (reduced from 12 sections to 5 by merging textures), and other model adjustments

^ M249 PIP variants accept all 5.56mm muzzle attachments

^ M249 PIP VFG variants compatible with grip attachment system

^ C-130 texture tweaks

^ MARSOC units's helmets switched from FAST Ballistic High Cut to FAST Maritime

^ Simple gas block and gas tube models for MK18 and M4BII handguards

^ Better visual transition between M113 resolution LODs

^ Made Camelback cap color on USMC vests less "luminous"

^ Set maxZeroing values for US sniper rifles and marksmen rifles to include their published effective range

^ Increased zeroing range of 20x Leupold scope

^ Increased M107 dispersion slightly from 1.3 MOA (from GM6 parent class), to 1.5 MOA based on published statements of accuracy for the rifle

^ Implemented setShotParents to spall & heat scripts

^ Optimised M32 shadow LOD to improve performance

^ Bipods compatibility with Joint Rails

^ DUKE countermeasures script improved to allow (RG-33L) drivers to control DUKE instead of commanders

^ M1117 now use countermeasures for DUKE activation

^ M1117 section count reduction

^ Glock17 normals and .rvmat tweaks

^ Glock17 trigger animation now includes a moving trigger safety

^ Green tint to NVG lenses & cleaned up named properties

^ Added some transparency to AN/PVS-14 view

^ Servo sounds for M1 commander turret

^ M1 damage texture workaround

^ Ability to change ammunition loadout of M252, M119 & M109

^ Changed simulation of M119 spent cases

^ Old HMMWV bull bars (M998 style) and tail hitch, selectable through Virtual Garage/Eden

^ Updated editor preview images to reflect some recent loadout changes

^ New M107 sounds

^ New CH-47 rotorLib configuration, based upon Huron - thanks swissMAG!

^ increased MPAT damage radius

^ Leica laser now triggers Shtora

^ Added airLock=1 to tank ATGMs & HEATs (AI should now engage helicopters with them)

^ Reduced hand size on G3 uniforms

^ Cleared excess UV sets data from numerous weapon models (.p3d file optimisation)

^ Reduced glossiness of glass screen between pilot and copilot/gunner in AH-64 cockpit to improve visibility

^ Cleaned up isolated verts from SR25, M4BII & Mk18

^ Raised OpticView memory point on Leupold and Premier scopes - improves "scoping in" camera movement

^ Weapon tails sound curve

^ Adjusted mass of rifles with grenade launchers based on GL type

^ Tweaked AH-1Z hitpoints

^ AH-1Z loadout switches to AGM-114K

^ AH-64D Apache Longbow loadouts now have a mix of AGM-114L and AGM-114K

^ Disabled AGM-114L laser locking

^ Disabled Tab-locking on A-10 and MELB

^ Applied AFRF SACLOS script to TOW

^ TOW visual effects in flight (visible tracer behind missile, script for hiding exhaust flames of booster)

^ Replaced BGM-71D in TOW launcher and Bradley with BGM-71E and BGM-71H

^ More animations for TOW launcher, including height adjustment of the launcher and IK for the gunner

^ Added missing control handles to TOW launcher

^ PiP sight in first person view LOD of TOW launcher

^ M1 tank drivers use thermal camera for night operations

^ M61 hit value adjusted to be more consistent with other bullets

^ Retextured M2 ammo tray

^ LOD switching on ACH and MICH helmets

^ M113 FFV hatch handling is now performed by event-based scripts (function is shared by RG-33L FFV seats)

^ Visual damageHide selections for Mark V

^ Death animations for Mark V crew

^ Tweaked Mark V physX and sounds

^ Reduced CH-53E cargo capacity to 24 seated (30 personnel in full combat gear was unrealistic)

^ Moved Lerca rangefinder ground item to the Inventory Items subcategory in Eden editor
FIXED IN 0.4.2

@ Fixes to mod.cpp file

@ Adapted RHS Arsenal to 1.64 changes

@ RHSUSF menu option not working in standalone mode

@ M1A1FEP & M1A1HC commander MG fixed

@ DUKE antennas textures on M1A2SEP TUSK II change with vehicle colour

@ M107 mass

@ Bolt action rifles anims broken after throwing grenade

@ WMX + ANPEQ were missing proper entries to fit HK416 rail

@ Restored insignia & clan patches to UCP & FROG uniforms

@ M62 20rnd & 5rnd mags tracers were not working

@ Buckshot hit errors

@ M1117 turned out commander was moving with main turret

@ M1117 gunner view point clipping when aiming high

@ Hitpoints on Gen 3 uniforms

@ Some bugs in M1 FCS

@ UH60M landing gear issues

@ NVGs visible in first person view on some unit models

@ scope = 1; for M107 magazine base class (was appearing in "All Magazines" tab in Arsenal)

@ A-10 & F-22 no longer takes damage during proper landing

@ Non-convex component in HMMWV geometry LOD

@ HMMWV engine smoke mem points

@ HMMWV engine sounds

@ M1025 damage textures

@ M1025 w/ M2 had autocenter=0 property, affecting fording behaviour

@ Fording behavior of HEMMT, M1 and M109

@ UV mapping error on the back of M16A4 buttstock

@ M16A4 Carryhandle + M203 had no weight difference with M16A4 carryhandle

@ Consistent weight across M4 GL variants (M320 weight > M203 weight > M203S weight)

@ Helmets clipping through upper hull in M113 cargo positions

@ M320 sidearm could mount a pistol suppressor in Arsenal

@ M590 sound config error

@ M240B missing side attachment/pointer slot

@ Changed SMAW sight to 2d version, due to changes in how Arma handles zeroing animations when optics are attached

@ Various C-130 interior LOD issues with the ramp, HUD visibility etc.

@ Parts of the loader's hatch were not following the turret rotation on M1A1SA models

@ Corrected M919 30mm APFSDS penetration

@ Added RHS tag to skeleton of M252 mortar to prevent conflicts with other addons

@ CH-53 parsenumber error

@ AI M1 tanks had wrong simulation refresh rate

@ Texture error for HMMWV BFT

@ M1 Abrams mass value

@ M1A1HC had belly armour by mistake

@ UCP Joint Fires Observer was missing a helmet

@ Magazines of disposable launchers were marked as premium content

@ UAV helper is now created on local machine only

@ Cleared duplicated strings from Stringtable.xml

@ M150 RCO w/ AN/PVS-27 would be replaced by a normal ACOG when mounted on a weapon (was inheriting 2D/3D/PiP preference script from parent ACOGs)

@ Error from unrecognised hasBipod anim source in SOPMOD rifles

@ Error when defusing M19 mine

@ Fixed M19 AT mine deactivated model, shadow lod and description in Stringtable.xml

@ M72 LAW changing eye point after fire

@ RPT error regarding rhs_dummy_mag

@ Static weapon zeroing info was in the wrong position in UI

@ MarkV SOC driver proxy was missing from Fire Geometry LOD

@ Shell ejection memory points on static M2 & HMMMWV w/ M2

@ Typo in the incomingMissileDetectionSystem parameter of some units

@ Ejection seat could cause Crash To Desktop

@ Chemical Energy surface modifier for RHS vehicle armour system did not work on cars
REMOVED IN 0.4.2

    Removed redundant models, materials and textures from the M249 folder

    4*4 RG33 scoped out from US Army faction (intended to be replaced by RG33L)

    Scoped out old MP7A1 classes. Now inherit from new MP7A2 equivalents
    Removed redundant models, textures and materials from MP7 folder


RHS: GREF
Spoiler
ADDED IN 0.4.2

    6B5-19 body armour

    M1 steel helmet

    M56 steel helmet

    Ssh-68 steel helmet with VSR camo cover

    PASGT style helmets (multiple helmet covers)

    M93 uniform in ERDL camo

    Tactical Vest in ERDL camo (BIS retexture)

    Custom muzzle flashes for GREF weapons

    Škorpion vz. 61

    Picatinny railed Mosin Nagant M38

    RKG-3EM Anti-Tank grenade

    Mi-24D for CDF (early version with MCLOS missiles and later version with SACLOS)
    CDF T-80 (early variants)

IMPROVED IN 0.4.2

^ Reconfigured inventory mass of items, magazines and weapons in a more unified way across all RHS mods

^ Updated mod.cpp to contain all values

^ Unified bolt action script using new 1.66 weapon eventhandlers

^ Added a Shadow LOD and inventory icon for UN beret

^ UN beret displayname formatted so that it now sorts alongside other RHS berets in Arsenal

^ Improved textures for most Ssh-68 steel helmet camo covers

^ Cleanup of redundant UV sets from weapons

^ Night sight illumination for BRDM2

^ L-159 MFD animations

^ Gunner units/loadouts to crew ChDKZ armed UAZs

^ Additional ChDKZ & Nationalist units equipped with AKS-74

^ Nationalist units equipped with PG-7V rockets

^ Commander units/loadouts added among CDF vehicle crews

^ CDF T-72 tank inventory now includes T-72B obr 85 variant

^ Rearmed CDF helicopters with older missiles & rockets (9M114 missiles & S5 rockets)

^ More Mi-24 & Mi-8 loadout variants available in editor

^ Equipped CDF soldiers with AKS-74 rifles and 6B5-19 vests added in 0.4.2

^ CDF AK-74 loadouts are now equipped with 7N6 ammo rather than 7N10

^ New and improved textures for BTR-60s

^ Changed ChDKZ flag in cfgFactions

^ Camo selection for Mosin M38

^ Better Mosin M38 handanim

^ Tweaks to Mosin M38 .rvmat

^ New Kar98 & Mosin M38 sound configs

^ Optimized init call for Mosin M38 and Kar98 scripts

^ Matching hiddenSelections for GAZ-66 KUNG bodies
FIXED IN 0.4.2

@ UN beret .rvmat was missing

@ Missing zbytek section in SuperHind model.cfg

@ Texture paths for ChDKZ Ural

@ Removed Russian MSV decals from ChDKZ UAZ

@ Bolt action rifles anims were broken after throwing grenades

@ Instrument illumination in L-39/L-159 cockpit

@ Typo in L-39/L-159 incomingMissileDetectionSystem parameter

@ L-159 .rpt error fix

@ BRDM-2 hatch handling

@ Renamed editorPreviews.pbo to lower case (caused problems with some servers)

@ BRDM-2UM PK gunner could not use ironsights

@ Ejection seat could cause Crash To Desktop
REMOVED IN 0.4.2


RHS: SAF -> NEW
Spoiler
ADDED IN 0.4.2

    Land forces, Airforce and Air Defense, and UN Peacekeepers factions

    Special Brigade in M10 digital uniforms (Airborne)

    Landforces in M10 and M93 uniform patterns

    UN peacekeepers in M10 digital desert and M10 digital w/tan boots

    Zastava M70AB2 and M70AB2 folded variant

    Zastava M70B1 and M70B1N

    Zastava M70B3N and M70B3N UGL

    Zastava M21A, M21A picatiny rail and M21A folded variant

    Zastava M21A UGL and M21A picatiny rail UGL variants

    Zastava M21S M21S picatiny rail and M21S folded variant

    Zastava M76 DMR

    Zastava M92 SMG and M92 folded variant

    Zastava M84 LMG as placeholder (edited BI PKM)

    Muzzleflashes for Zastava rifles

    M97 helmet bare, camo variations and ESS variants

    M59/85 helmet bare and one camo variant

    Army berets in three different colors

    UN beret version

    Booniehats in three camo variants

    M98 vest in three variations and three camo patterns

    M99 vest in two variations and three camo patterns

    OTV vest retexture in MD2 camo for paratroopers

    M10 uniform in four variations

    M93 uniform in two camo colour tones

    Retextures of Kitbag in three camo patterns

    HMMWV M1025 unarmed, M2 and M998 ECV versions as placeholders for Land Forces

    Ural transport and fuel trucks for Land Forces

    Ural transport truck for UN peacekeepers

    UAZ and UAZ open for UN peacekeepers as placeholders

    Helicopter pilot uniform

    HGU56 helmet for helicopter pilot as placeholder

    HT-48 (Mi17) cargo helicopter retexture for Airforce

    D30 howitzer

    AGS30 grenade launcher as placeholder

    NSV low tripod HMG as placeholder

    M2HB low tripod HMG

    M252 mortar as placeholder

    G36C and G36KV rifles

    G36C and G36KV gripod variants

    Muzzleflashes for G36 rifles

    G36KV AG36 rifle variant

    FN Minimi LMG

    Barret M82A1 sniper rifle (USAF M107)

    PMA-3 APERS mine and minefield setup for editor

    TMA-4 AT mine and minefield setup for editor

    T72S (T72B obr. 1985)
    PTS-M amphibious tracked transport vehicle