Autore Topic: [MOD] Ares per Zeus  (Letto 1396 volte)

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[TS]Epok

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[MOD] Ares per Zeus
« il: 03 Dicembre 2015, 19:22:21 »
Per chiunque si volesse cimentare nella creazione di una missione con zeus, vi segnalo il mod Ares che amplia le possibilità dell'interfaccia di default.

Ares - Modules expanding Zeus functionality

by
AntonStruyk


Description:
Ares is a mod aimed expanding the tools available to Zeus so that it is possible to create more varied and compelling missions. The goal is to add simple useful functionality to Zeus without requiring any extra mods running on other clients or the server.
Ares is designed to work with dedicated servers which may be running missions that allow JIP and respawn. The new functionality it is aimed at running with trusted players in a structured mission and is not recommended for general 'public server' play.


Features:
* New Compositions introducing many more pre-created bases and obstacles for use in your missions.
* Expanded control over unit behaviours and equipment including:
-- Ability to make enemy (or friendly) AI units surrender
-- Building searching
-- Garrisoning buildings
-- Controlling flashlight and NVG use
-- Firing artillery
-- Generating patrol routes
-- And more...
* Added ability to teleport friendly players and to create teleporters to allow them to move themselves between specific points in the mission
* Ability to save and load your own Zeus-placed structures via clipboard for re-use between missions
* Ability to save and load your custom Arsenal ammobox loadouts via the clipboard for re-use between missions
* Ability for Zeus to become invisible (and invincible) to watch over players unseen.
* Easy-to-use reinforcement modules to automatically transport and dismount units into battle
* Full compatibility with Dedicated servers and JIP missions
* No other mods required.
* And more...

http://www.armaholic.com/page.php?id=27285


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[TS]Djmitri

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Re:[MOD] Ares per Zeus
« Risposta #1 il: 03 Dicembre 2015, 21:30:01 »
Molto interessante!  :rulez: :rulez: :rulez: