Autore Topic: [SCRIPT] Settaggio distanza visuale e vegetazione - TAW View Distance by Tonic  (Letto 1647 volte)

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[TS]Epok

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TAW View Distance Script

by
Tonic


Description:
This is something that was lacking for ARMA 3 (Alpha). So I have created a simple to use View Distance & Grass Settings Dialog to allow players to adjust their view distance levels. There are three types of view distance levels.

- On foot: View distance set will only effect a player while they're on foot.
- In Car: View distance set will only effect a player when they're in a land vehicle or ship.
- In Air: View distance set will only effect a player when they're in an aircraft.
- Drone: View distance while operating a UGV/UAV.
- Multiple Saves for various settings

And it also features 4 grass settings (None/Low/Normal/High).


Installation / Usage:
First drag the taw_vd folder into your mission and then in the description.ext put:
#include "taw_vd\GUI.h"
class CfgFunctions
{
   #include "taw_vd\CfgFunctions.hpp"
};

If CfgFunctions already exists then put #include "taw_vd\CfgFunctions.hpp" in it.

Example mission provided

To disable the grass Option 'None' place:
tawvd_disablenone = true;
To set a maximum allowed viewing distance you can put the following in your init.sqf:
tawvd_maxRange = 12000;


Media:

http://www.armaholic.com/page.php?id=19751
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[TS]Djmitri

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Lo uso sempre anchio, interessante la feature che si può forzare la distanza massima e/o la visualizzazione dell'erba direttamente dal init.sqf  :polliceu:

Da provare sicuramente. :afraid: